Cobbler3D opened this issue on Jul 16, 2022 ยท 8 posts
Cobbler3D posted Sat, 16 July 2022 at 2:52 PM
Hi all,
Is there a way in the script IDE to
execute a preset (shader/pose/morph etc...) ? Like how a Windows/DOS .bat or
Unix shell script can execute a series of OS commands
in one fell swoop?
If so what does the syntax look
like? I could just make a preset or scene subset to capture a series of
changes to an object but i would like to automate the process for
different Genesis characters by an automated script.
For example, can a DAZ script to apply a certain skin shader, then change the eye color using a different eye material preset and then execute the height preset of a character when a certain G3F in the scene is selected?
I've
used the scripting language to traverse the bones of a figure and do
much more complex object behavior manipulation but I don't know how to
call a preset to execute from within a simple script. Can someone please
share an example or even let me know if it can be done?
RHaseltine posted Sat, 16 July 2022 at 3:42 PM
If you have the file names you just need DzContentMgr, specifically openNativeFile( filepath ) http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/contentmgr_dz#a_1a43e46e9be7ac632990125dcd40721b1b
Cobbler3D posted Sat, 16 July 2022 at 3:59 PM
RHaseltine posted at 3:42 PM Sat, 16 July 2022 - #4441386
Ooohhhh thanks! I will give that a try!If you have the file names you just need DzContentMgr, specifically openNativeFile( filepath ) http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/contentmgr_dz#a_1a43e46e9be7ac632990125dcd40721b1b
Cobbler3D posted Sat, 16 July 2022 at 4:50 PM
Looks like it doesn't work, I tried both DzContentMgr.openNativeFile(Filepath in "", merge=true) and openFile(Filepath in "", merge=true) . I also had selected the G8F figure in the scene before I ran the script...
syntax:
DzContentMgr.openNativeFile("D:\DAZ 3D Content Library\People\Genesis 8 Female\Characters\Madeline\Materials\Eyes\Eyes 02.duf", true)
Error:
Script Error: Line 1
TypeError: Result of expression 'DzContentMgr.openNativeFile' [undefined] is not a function.
Stack Trace: ()@:1
Error executing script on line: 1
Script executed in 0 secs 1 msecs.
-------------------------------
Do I need to make an instance of the DzContentMgr first?
RHaseltine posted Sun, 17 July 2022 at 2:29 PM
You need to get the DzContentMgr (there can be only one) -
oContentMgr - App.getContentMgr();
This is mentioned at the top of the page, but of course my link went part way down - sorry.
Cobbler3D posted Sun, 17 July 2022 at 10:38 PM
Thanks Richard,
I will give it a shot. I'm actually trying to fix my faves list and starting over for the umpteenth time but will try and instantiate a DzContentMgr objext
Thanks!
Cobbler3D posted Mon, 18 July 2022 at 7:40 PM
Works like a charm after I instantiated the DzContentMgr class into an object!
Thanks Richard!
RHaseltine posted Tue, 19 July 2022 at 9:34 AM
Glad it helped.