Cobbler3D opened this issue on Jul 16, 2022 ยท 8 posts
Cobbler3D posted Sat, 16 July 2022 at 2:52 PM
Hi all,
Is there a way in the script IDE to
execute a preset (shader/pose/morph etc...) ? Like how a Windows/DOS .bat or
Unix shell script can execute a series of OS commands
in one fell swoop?
If so what does the syntax look
like? I could just make a preset or scene subset to capture a series of
changes to an object but i would like to automate the process for
different Genesis characters by an automated script.
For example, can a DAZ script to apply a certain skin shader, then change the eye color using a different eye material preset and then execute the height preset of a character when a certain G3F in the scene is selected?
I've
used the scripting language to traverse the bones of a figure and do
much more complex object behavior manipulation but I don't know how to
call a preset to execute from within a simple script. Can someone please
share an example or even let me know if it can be done?