Forum: Carrara


Subject: Spline vs vertex

benney opened this issue on Jul 18, 2022 ยท 5 posts


benney posted Mon, 18 July 2022 at 5:08 AM

This may sound a little silly but i have always wondered which modeller takes up the most memory, the Spline or Vertex modeller?


ProPose001 posted Tue, 19 July 2022 at 3:48 AM

Couldn't tell you.  The only time I've used the Spline modeler  is when I open some of the default native content,  which I immediately convert to a Vertex object.  I've tried using the Spline Modeler, but I'm also missing a lot of hair now. 


benney posted Wed, 20 July 2022 at 4:50 AM

I also tend to use the vertex modeller or Hexagon for the more complicated models. But there are so many ways you could literally cheat by using the spline modeller. I am just wondering if it would be worthwhile using that option on some models without pushing the CPU... and i know what you mean about the hair situation, why do you think I shave my head these days LOL


WendyLuvsCatz posted Sat, 23 July 2022 at 5:30 PM

it definitely is lighter on resources to use the spline modeller unless you use the Octane render plugin, then it's not as smooth as it becomes vertex mesh, same with metaballs.


I can only make simple spline models like bottles, bowls, glassware etc and they definitely are nicer than vertex lathed ones, I wish I knew how to do more, I can do spirals,  coils and springs and bathtubs 

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benney posted Sat, 30 July 2022 at 5:35 AM

Thanks for the info. It certainly helps me. The project I am planning will take some very complicated vertex work but a lot of of simpler shapes that i know the spline can handle. So combining the two trying is the plan to save the CPU count.

Again, thanks for the information.