Forum: Photoshop


Subject: Photoshop 3d bridge for Poser

ilona opened this issue on Aug 24, 2022 ยท 5 posts


ilona posted Wed, 24 August 2022 at 12:37 PM

Hi!!!

I was wondering if there is a way to paint directly in a poser character, La Femme in ths case, in photoshop?


Thank you

ILona


RedPhantom posted Thu, 25 August 2022 at 2:24 PM Site Admin

There's no bridge, but I believe it is possible. If it's not crossing any texture seams, then you can load the template for where you want to paint and paint on that like you would any other image and save it are a texture to apply.

If it crosses a seam, then you would import Lefemme's obj (Runtime\Geometries\RPublishing\LaFemme\LaFemme1.obj) and paint on that with the 3d tools. It's been a while, but I'll try to remember how I did it and post it when I can


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


RedPhantom posted Thu, 25 August 2022 at 6:41 PM Site Admin

I've reviewed how to do this.

Import your 3d object into PS

Paint on it as you'd like.

double click on the texture in the layer pallet to open a 2d view

save 2d view as a new texture

I was talking with another moderator and we both felt PS was a little clunky for doing this. You might be better at it than we are but if you find it doesn't work well for you either, there are other alternatives. Substance 3D Painter was designed for this. Googling Substance 3D Painter alternatives will get you a list and some will be free.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


primorge posted Mon, 05 September 2022 at 4:53 PM

As far as I can tell PS did away with the 3d tools. I have the subscription so it the latest version. Just a little caveat there. However, AutoDesk Mudbox's 3d painting tools bridge directly with photoshop; live. As in the changes you make in photoshop will update back to Mudbox and vice versa. Mudbox also supports UDIM uv tiles by default (LF is UDIM), Layers with layer styles, Custom brushes (it's easy to convert ABRs for use in MB), Photo Stencil projection painting, Normal, AO, Cavity, and Displacement painting and baking, and more than that. The brushes/ tools also support custom curve creation (created in mudbox via it's curve tools) for exact strokes and such.

Not to mention it's sculpting tools.

Once you get the hang of the interface, which is very much like Poser's really, very minimalist, and the import and export process, working with Poser figures is a breeze in Mudbox. It maintains vertex order and also makes scaling a total non issue with no fuss. By far it's the best 3d painting software you'll find for the price, putting Blender's tools to shame.

Mudbox is 10 dollars a month.


primorge posted Mon, 05 September 2022 at 5:46 PM

Here's an example. This literally took only a few minutes to paint, and a sloppy job, but it'll serve to demo the interface...

You import your model, in this case its LF's face mesh. It could just as easily be an entire figure, If UDIM it paints across uv borders seamlessly. As you can see there is a viewport and a scene hierarchy similar to Poser...

There's a tab called layers that has sculpt and paint layers. If you select paint and the painting tools you'll be presented with this...

Above I already have some layers set up. You can create a new transparent layer, in various formats such as diffuse, bump, etc, or import layers in a number of formats, including psd. You can also export or save likewise.

Below shows a menu for various functions dealing with painting, very similar to photoshop. You also bridge directly with photoshop via this menu.

The number of tools available is too numerous to go over but you can projection paint from photo resources directly on the model. It's an involved process that takes a bit of work but it's entirely possible to fully texture a figure model from photo resource without all of the fussing with seams.

Another tool is your fall offs for your brushes. Besides the ability to create custom alpha brushes, use abrs, you can also completely control your fall offs and save custom presets

Some sloppy brush strokes applied to a layer with a simple brush...

This software is a steal at 10 dollars a month especially since it's a fully featured sculpting program. It was originally developed by WETA digital to do the effects in King Kong and other film projects they were working on. Since it's been aquired by Autodesk they haven't updated it much but I'm hoping it doesn't fade into obscurity, it's really wonderful. My favorite actually, and I use Blender and Zbrush but do all of my painting and most of my sculpting in it. 

Anyway, just something to consider. It's not a gigantic investment to give it a spin.