Forum: Poser 12


Subject: Efficient way to set bones

Tekitoumen opened this issue on Sep 14, 2022 ยท 4 posts


Tekitoumen posted Wed, 14 September 2022 at 7:47 PM

Hello,


I'm thinking of setting bones in the obtained human body model (obj).

The reason is to set the joints in the model. For example, you want them to raise their arms, bend their arms, sit in chairs, and so on.

(e,g, baby model) 


I think the following two methods are good for setting joints in a model.

1. Assign the bones of the human body model that Poser already has

2. Create  bones by self

When I tried 1, it didn't work because there was no bone model with the right size.

Is method 2 more efficient?

I want to move only a part of my body, such as my arms and legs.

Do I still need to set the bones for the whole body to On?


I'm doing it while looking at the manual, but I can't set the bones well. .

Please let me know if there is a reference URL for how to set bones for such a figure.




Sorry for the basic question.


Thank you.




FVerbaas posted Thu, 15 September 2022 at 4:37 PM Forum Coordinator

Copying a rig is the most efficient. You may want to check out the Baby Luna figure that comes now with Poser. 


primorge posted Thu, 15 September 2022 at 8:57 PM

PhilC_Poser Rigging 1


PhilC_Poser Rigging 2


PhilC_Poser Rigging 3


PhilC_Joint Parameters 1


PhilC_Joint Parameters 2


Diogenes(Phantom3d)_Basic Poser Rigging


Diogenes(Phantom3d)_Basic Poser Weightmapping







NikKelly posted Mon, 19 September 2022 at 10:29 PM

If, like me, your wits 'lock up' trying to comprehend such arcana, there's also the free, semi-auto OBJ rigging facility at Mixamo.

Down-side, is rigged as FBX, so export in 'oldest' version...