willyb53 opened this issue on Oct 24, 2022 ยท 18 posts
willyb53 posted Mon, 24 October 2022 at 9:21 PM
Despite the long thread on why people still using V4, I find that most of the characters are little more than the base V4 with many possible textures, few have taken advantage of the ability to actually do extensive morphs, even though she has one of the greatest collections of available morphs of any character..
Since I have moved to Lafemme and L'Homme, I find myself only converting a few of the V4 textures/characters. M4 is different thanks to MV's creations.
Here is one of only two that I have done conversions along with reasonable morphs to match the textures
YMMV
3D Celebrity Lola
LaFemme
Koz Messy Hair
My morph
Poser 11 Superfly
Bill
People that know everything by definition can not learn anything
SamTherapy posted Tue, 25 October 2022 at 1:54 AM
And? If you like the figure but not the characters, nobody forces you to use 'em.
Coppula eam se non posit acceptera jocularum.
primorge posted Tue, 25 October 2022 at 9:32 AM
DCArt posted Tue, 25 October 2022 at 2:01 PM
The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.
ghostship2 posted Tue, 25 October 2022 at 5:03 PM
Expressions usually bork a custom morph. The better custom morphed characters include a few custom expressions to fix that.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
willyb53 posted Tue, 25 October 2022 at 5:24 PM
TT transfers both bump and specular maps if they exist. Other problems are some of the older textures are not 4k
People that know everything by definition can not learn anything
Keith posted Mon, 14 November 2022 at 12:25 AM
Eyes. Oh, god, the eyes. So many eye textures that have a shadow over the top part of the sclera and iris to simulate light from above being shadowed by the brow and eyelid, reflections on the iris/pupil, argh.The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.
A_Sunbeam posted Mon, 14 November 2022 at 1:34 AM
So many of the morphs have light in the mouth and nose ...
Y-Phil posted Mon, 14 November 2022 at 2:05 AM
Keith posted at 12:25 AM Mon, 14 November 2022 - #4449139
DCArt posted at 2:01 PM Tue, 25 October 2022 - #4447528Speaking of Vic4, it's partially true, indeed, but there's a free exception:Eyes. Oh, god, the eyes. So many eye textures that have a shadow over the top part of the sclera and iris to simulate light from above being shadowed by the brow and eyelid, reflections on the iris/pupil, argh.The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.
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SamTherapy posted Mon, 14 November 2022 at 7:43 AM
The sad thing is, none of that baked in nonsense had been necessary for a long, long time. I'm convinced many did it because "everyone does it", without thinking, same as that old Ambient Blue rubbish that everyone wheeled out for ages.
Coppula eam se non posit acceptera jocularum.
hborre posted Mon, 14 November 2022 at 9:36 AM Online Now!
Those are not lights. That's ambient illumination resulting in that channel being active on the PoserSurface. The old hack in the absence of Gamma Correction.So many of the morphs have light in the mouth and nose ...
primorge posted Mon, 14 November 2022 at 9:47 AM
A_Sunbeam posted at 1:34 AM Mon, 14 November 2022 - #4449141
Those are not lights. That's ambient illumination resulting in that channel being active on the PoserSurface. The old hack in the absence of Gamma Correction.So many of the morphs have light in the mouth and nose ...
Nah. It's light emitting morphs lol.
DCArt posted Mon, 14 November 2022 at 9:48 AM
Also with older textures, you have a mixed bag when it comes to bump maps. So many of them just use a grayscale version of the diffuse map, but not enough attention is made to hair, most especially body and facial hair. On the texture map, the body and facial hair is darker than the skin. If you just use a straight color to grayscale conversion, the darker body hair will have the appearance of sinking IN to the skin, rather than being raised from the skin surface. Most times, female textures don't have a lot of body hair and it's easy enough to recreate the bump map to lighten brow hairs. But in the case of male textures, it's near impossible to "invert" all that body hair.
ghostship2 posted Mon, 14 November 2022 at 2:23 PM
I always invert the eyebrows in Photoshop and make a new bump map for the face when I'm working with a new character. Also have to paint out the nostril shadows on just about every new texture that I come across.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
primorge posted Mon, 14 November 2022 at 6:55 PM
I just swapped out V4's eyes for La Femme's. More quality textures, I can repurpose my LF eyemorphs and maps that I made. V4's eyes are unwelded and weirdly constructed, much easier to texture and morph LF's. This is Sasha 16 with LF's eyes...
SamTherapy posted Mon, 14 November 2022 at 8:40 PM
They look great. And, at least they're not Gary Gilmore's eyes. :)
Coppula eam se non posit acceptera jocularum.
primorge posted Mon, 14 November 2022 at 8:45 PM
SamTherapy posted at 8:40 PM Mon, 14 November 2022 - #4449234
Thanks. Nothin to it. Thought it would be slightly less boring to do a reverse switcheroo.They look great. And, at least they're not Gary Gilmore's eyes. :)
Executioner's Song was a great read BTW.
SamTherapy posted Wed, 16 November 2022 at 6:59 AM
primorge posted at 8:45 PM Mon, 14 November 2022 - #4449235
Executioner's Song? I'll have to look for it.SamTherapy posted at 8:40 PM Mon, 14 November 2022 - #4449234
Thanks. Nothin to it. Thought it would be slightly less boring to do a reverse switcheroo.They look great. And, at least they're not Gary Gilmore's eyes. :)
Executioner's Song was a great read BTW.
Coppula eam se non posit acceptera jocularum.