Forum: Poser - OFFICIAL


Subject: M4 'Blank' eyes?

serene opened this issue on Jan 09, 2023 ยท 11 posts


serene posted Mon, 09 January 2023 at 4:53 PM

Hi guys.

As usual, not finding what I'm after with forum searches, so pleading for help again!

Is there or are there any eye deletion or blanking morphs for Michael 4 and Victoria 4? I'm going for a shop mannequin display style to smooth out eye sockets completely, but keeping the mouth morph options. I've found some for Genesis 8 figures, but not M4 or V4.

Thanks in advance.


hborre posted Mon, 09 January 2023 at 5:25 PM

I don't think you are very descriptive of what you want to accomplish.  Do you want to completely remove all the textures from the eyes or make the eyes completely transparent?  An example screencap would help in illustrating what you want.


randym77 posted Mon, 09 January 2023 at 10:30 PM

Yes, an image of what you want would help. IME, mannequins usually have eyes if they have mouths. There's a M4 mannequin character at DAZ, but it has eyes.

You could hide the eyelashes and eyebrows and apply a plasticky material to the face and eyes.


serene posted Tue, 10 January 2023 at 3:49 PM

Er- 'smooth out eye sockets completely' sounds pretty descriptive to me. Anyhow, here is the Daz resource available:



primorge posted Wed, 11 January 2023 at 6:13 AM

I did similar for a La Femme freebie a few years back.


It requires a manifold mesh to do properly. I can't recall if M4's eyesockets are manifold ( "watertight" enclosures), I know the millenium figs mouth interiors are not manifold. I'll take a look at M4 after work this evening, if the sockets are enclosed I'll wip up a quick injection file for you and post it here. This sort of thing is easy to do with the smooth and flatten brush in an external sculpting software. Or you, or someone else, could take a crack at it. I'll check back tonight, if no one has shared a solution I'll make it for you if you want.


primorge posted Wed, 11 January 2023 at 6:25 AM

...Be aware that such morphs cause quite a bit of texture UV distortion. Either you would need a repaint over existing texture with the clone and some blending (easiest in a 3d painting software such as Substance or Mudbox, very easy actually) or you would have to use a diffuse procedural not reliant on UV image maps type material on the model.


serene posted Wed, 11 January 2023 at 12:59 PM

Wow, thanks Primorge! The La Femme package is exactly the style I'm looking for! And indeed, the final figure will use procedural materials to simulate fibreglass cast mannequins. I'm guessing Blender sculpting tools might do the job too?


primorge posted Wed, 11 January 2023 at 2:19 PM

Looks like you're out of luck for using the gen 4 Daz figures for the morph you're looking for, serene.

M4/V4 have non manifold eyesockets. That is, not enclosed. By contrast most more contemporary figures such as LF/LH and Genesis 8 have enclosed eye sockets.

Here's the M4 topology

Interior view 

The type of topology needed for this as indicated by the L'Homme mesh

Interior view showing eye socket "bag" as required

You'll need to revise your figure choice for the morph you show in that Genesis MR to that of a Poser figure such as L'Homme with comparable geometry. If you choose to revise your plans and use LH or some other Poser figure (LH is included with Poser 11/12) that I have access to let me know and I'll create the morph that you're looking to use...



primorge posted Wed, 11 January 2023 at 2:27 PM

serene posted at 12:59 PM Wed, 11 January 2023 - #4453659

Wow, thanks Primorge! The La Femme package is exactly the style I'm looking for! And indeed, the final figure will use procedural materials to simulate fibreglass cast mannequins. I'm guessing Blender sculpting tools might do the job too?

Yes.

Blender can do this morph with the right topology.


serene posted Wed, 11 January 2023 at 2:52 PM

Yes, going to use LH now! Thanks for the pointers.


primorge posted Wed, 11 January 2023 at 6:19 PM

You're welcome.

Here's my version. Maybe useful to others or as an example to look at. It has more granular dial controls, there are sub masters driven by an over master for more options... All dials are found in their own parm group in the body. Simply dial the LH_EyesGone_Master to 1 for the whole lot.

You can place the pz2 in any library folder but keep the called pmd with it in the same folder.


LH_EyesGone