Forum: Blender


Subject: Looking for an older version of Blender

EClark1894 opened this issue on Jan 12, 2023 ยท 30 posts


EClark1894 posted Thu, 12 January 2023 at 7:53 PM

I' m trying to find an older version of Blender, probably something between 2.7 and 2.79. My current computer can run Blender, but not with out "artifacts". I can' figure out how to get rid of those artifacts, so I thought I'd stick with an older version, so I can get back in practice. Any help would be greatly appreciated.




hborre posted Thu, 12 January 2023 at 8:16 PM

You should be able to download it from here.


Lobo3433 posted Thu, 12 January 2023 at 9:25 PM Online Now! Forum Moderator

You can download all older versions of Blender from this link   https://www.blender.org/download/previous-versions/ 

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EClark1894 posted Fri, 13 January 2023 at 12:34 PM

Thanks guys. That helps tons. Of course, I don't have any files anymore, so I'll be starting from scratch.




Miss B posted Fri, 13 January 2023 at 3:14 PM

EClark1894 posted at 12:34 PM Fri, 13 January 2023 - #4453825

Thanks guys. That helps tons. Of course, I don't have any files anymore, so I'll be starting from scratch.

I'd like to make a suggestion Earl, whether you go with 2.7 or 2.79 (my recommendation), download a "zip" file version of  Blender.

Blender isn't really "installed".  You just set up a folder with everything that's contained in the "zip" file, and you're ready to go.

I don't know if this is true on a Linux or Mach computer.

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EClark1894 posted Fri, 13 January 2023 at 4:08 PM

Thanks, Miss B. I went with  2,79b to download.




EClark1894 posted Mon, 16 January 2023 at 7:29 PM

Well, I finally got back into Blender today, version 2.79b, but then I discovered that I'd been out of practice for so long, I've forgotten how to do anything except manipulate a few vertices.





EClark1894 posted Mon, 16 January 2023 at 9:08 PM

Well, I found out my mouse wheel is broken, so I'll have to get a new one to turn the Blender cameras.




EClark1894 posted Thu, 19 January 2023 at 5:56 PM

Well, I got my mouse wheel back today, but now I have to re-learn Blender all over again.





EClark1894 posted Tue, 24 January 2023 at 6:48 PM

Hey guys, I need some help. Some of it's coming back to me, but I've been away for so long, it's amazing how much I've forgotten in Blender. How do I select several vertices at once. I know I can select the one after another, but one at a time, but how do I select several at once.




RedPhantom posted Wed, 25 January 2023 at 6:53 AM Online Now! Site Admin

There are several ways to do this. You can hold down the alt while selecting to select a loop. You can select 1 and then hold down the ctrl while selecting another to select all that's in between. You can hit the b for box select and then drag a box over those you want to select or you and hit c for circle select and then drag the circle to "paint" the over the vertices you want to be selected. and hitting A will toggle between selecting all or none.


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EClark1894 posted Wed, 25 January 2023 at 10:56 AM

Thanks, RP. The Box and circle select were the only ones I could get working, but they should be fine.




EClark1894 posted Sat, 28 January 2023 at 12:21 PM

Crap! Now I can't remember how to import a reference photo into Blender 2.79b.




RedPhantom posted Sat, 28 January 2023 at 2:32 PM Online Now! Site Admin

shift A and choose empty>image in the empty's properties add an image


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EClark1894 posted Sat, 28 January 2023 at 3:24 PM

RedPhantom posted at 2:32 PM Sat, 28 January 2023 - #4454811

shift A and choose empty>image in the empty's properties add an image

Yeah, but how do I add the image?




RedPhantom posted Sat, 28 January 2023 at 4:23 PM Online Now! Site Admin

https://www.youtube.com/watch?v=_6Ha6Le2fOA&t=60s Try this. It might help to see it.


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EClark1894 posted Sun, 29 January 2023 at 10:46 AM

Thanks again, RP. I never really learned how to used Emptys. I always just added the reference image directly into Blender. But your posting a YouTbue vide made me realize that I had forgoteen how I learned much of Blender in the first place, so I went back to basics and found a video on posting a reference image directly into Blender.

https://www.youtube.com/watch?v=mehosaTPOvI




Miss B posted Sun, 29 January 2023 at 11:20 AM

EClark1894 posted at 10:46 AM Sun, 29 January 2023 - #4454868

Thanks again, RP. I never really learned how to used Emptys. I always just added the reference image directly into Blender. But your posting a YouTbue vide made me realize that I had forgoteen how I learned much of Blender in the first place, so I went back to basics and found a video on posting a reference image directly into Blender.

https://www.youtube.com/watch?v=mehosaTPOvI

While checking out that video Earl, I noticed a link on the right side at YouTube for a similar video for Blender 2.79 that you might find better, since Blender 2.79 is the version you're using.


https://www.youtube.com/watch?v=hLjni-QVxXo

_______________

OK . . . Where's my chocolate?

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EClark1894 posted Sun, 29 January 2023 at 12:40 PM

Miss B posted at 11:20 AM Sun, 29 January 2023 - #4454871

EClark1894 posted at 10:46 AM Sun, 29 January 2023 - #4454868

Thanks again, RP. I never really learned how to used Emptys. I always just added the reference image directly into Blender. But your posting a YouTbue vide made me realize that I had forgoteen how I learned much of Blender in the first place, so I went back to basics and found a video on posting a reference image directly into Blender.

https://www.youtube.com/watch?v=mehosaTPOvI

While checking out that video Earl, I noticed a link on the right side at YouTube for a similar video for Blender 2.79 that you might find better, since Blender 2.79 is the version you're using.


https://www.youtube.com/watch?v=hLjni-QVxXo

Thanks, Miss B. I'll look it up. In the meantime. I have gotten at least a rough draft of the ski boot I wanted to make. I need to remember how I made squares into circles next.





EClark1894 posted Sun, 29 January 2023 at 8:06 PM

Well, I'm getting there. Now I just have to remember how to use the shrinkwrap modifier.




EClark1894 posted Sun, 29 January 2023 at 9:29 PM

I think this is pretty good considering I'm relearning as I go.





EClark1894 posted Mon, 30 January 2023 at 5:19 PM

Okay, I've been stopped cold because I can't seem to follow how to mirror an object. The main problem seems to be repositioning the origin point.





EClark1894 posted Mon, 30 January 2023 at 5:49 PM

Ooops looks like I spoke too soon. Now I just have to make it look like a ski boot.





hborre posted Mon, 30 January 2023 at 5:56 PM

Very thick and rigid.

With lots of buckles.

And thick soles.


EClark1894 posted Mon, 30 January 2023 at 6:20 PM

hborre posted at 5:56 PM Mon, 30 January 2023 - #4455012

Very thick and rigid.

With lots of buckles.

And thick soles.

I can add a solidify modifier to thicken it up. Question I have to figure out is if the buckles are attached before or after I add the modifier. Also, I think my ankles need to be wider and the boot less tapered.




hborre posted Mon, 30 January 2023 at 6:55 PM

EClark1894 posted at 6:20 PM Mon, 30 January 2023 - #4455024
hborre posted at 5:56 PM Mon, 30 January 2023 - #4455012

Very thick and rigid.

With lots of buckles.

And thick soles.

I can add a solidify modifier to thicken it up. Question I have to figure out is if the buckles are attached before or after I add the modifier. Also, I think my ankles need to be wider and the boot less tapered.
Yep.  As I  posted, they are clunky and not very flexible to wear.  You can Google for images just to get a general idea of what they look like.

Warlock279 posted Tue, 31 January 2023 at 11:53 PM

EClark1894 posted at 6:20 PM Mon, 30 January 2023 - #4455024

I can add a solidify modifier to thicken it up. Question I have to figure out is if the buckles are attached before or after I add the modifier. Also, I think my ankles need to be wider and the boot less tapered.

Yeah, the overall shape is bit too "form-fitting" for ski boots, can certainly bulk up the ankle/foot for more of that ski-boot look.

So far as when to add the buckles, it shouldn't matter, treat them as their own object/part [just like the real thing] so they can have their own set of modifiers. I would probably add the solidify modifier to the boot, but not "apply" it until later, that way the base geometry [the fewer points there are to tweak at any point, the better] can be tweaked through-out the process of making the buckles and anything else. Save any "destructive" or "one-way" actions like applying modifiers for as late in the process as possible.

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EClark1894 posted Wed, 01 February 2023 at 6:50 PM

Okay, I'll take hints for what I'm doing wrong. Nothing is sticking out from the boot mesh, but I'm still getting these protrusions from the front  toe of the boot when I apply modifiers, especially, solidify and increase the thickness.





EClark1894 posted Thu, 02 February 2023 at 5:47 PM

Going nuts today. My monitor went on the fritz and I've had to use an old 15 inch hp monitor that for the life of me I can't remember how to scale or adjust the contrast on so I can see everything.




EClark1894 posted Sat, 04 February 2023 at 11:52 AM

Okay, got a new monitor today. Back to the Blender salt mines!