Forum: Poser - OFFICIAL


Subject: First of three head morphs for L'Homme

willyb53 opened this issue on Jan 15, 2023 ยท 9 posts


willyb53 posted Sun, 15 January 2023 at 6:06 PM Online Now!

L'Homme

Sthaw Texture (M4)

Capt. Rebel (M4)

My head morph

Superfly P11 Render

Bill


People that know everything by definition can not learn anything


hborre posted Sun, 15 January 2023 at 6:37 PM Online Now!

Very nice indeed.


Digitell posted Sun, 15 January 2023 at 7:39 PM Online Now!

very nice!




Miss B posted Sun, 15 January 2023 at 8:11 PM

Ohhhh, I like.  :slight_smile:

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


randym77 posted Sun, 15 January 2023 at 10:20 PM

Nice work. I'm always interested in characters who look old enough to have graduated from college. :-)

rokket posted Mon, 16 January 2023 at 9:51 PM

He's got a real Daniel Craig look going for him. Nice work

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Miss B posted Tue, 17 January 2023 at 1:12 PM

rokket posted at 9:51 PM Mon, 16 January 2023 - #4454083

He's got a real Daniel Craig look going for him. Nice work

Wow, I hadn't even noticed that until I just took another look, and you are quite right.  I just looked straight at his face, and I can see the similarity.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Boni posted Tue, 17 January 2023 at 1:13 PM

Would you be interested in making a tutorial on how to convert M4 textures to L'Homme?  I'd love to do that with several M4 textures I have. 

Boni



"Be Hero to Yourself" -- Peter Tork


willyb53 posted Tue, 17 January 2023 at 7:47 PM Online Now!

Boni, it requires either texture transformer or blacksmith3d pro plus modules for V4 to LaFemme and M4 to L'Homme

I have developed  what I consider lite versions of the modules for my own use.  They are not perfect, and only do head, torso and limbs.

I am to lazy to do body internals, eyes or nails so I us an mc6 file that applies LH textures to those parts.

My understanding is that Renderosity (who own Blacksmith) are in the process of developing full versions

doing the transfer with TT or BS3d is documented

Part of the process of developing the modules requires extnsive morphing of the destination to the source, which gave me a lot of experience of morphing and is what I am now doing with the Head Morphs for LF and LH


Bill

People that know everything by definition can not learn anything