Forum: New Poser Users Help


Subject: white eyed characters

corgibob66 opened this issue on Mar 02, 2023 ยท 9 posts


corgibob66 posted Thu, 02 March 2023 at 2:32 PM

Since installing poser 12, all of my characters have totally white irises.  This is true even for prior libraries.  Please help.  Thanks


Rhia474 posted Thu, 02 March 2023 at 3:02 PM

Is it showing like that in preview or rendered? Texture preview settings may be different if former, materials may need tweaking if latter. Also, of latter, which renderer?

nerd posted Thu, 02 March 2023 at 3:53 PM Forum Moderator

This means the characters your using were designed for an older version of Poser. You can still use these figures by choosing the FireFly render engine.

Open the Render preferences by click the Render menu and choosing Render Settings ...

Then switch to the FireFly tab

Then Click Render Now (Firefly)




hornet3d posted Fri, 03 March 2023 at 4:27 AM

Making the assumption you are using Superfly to render, another option, if you don't mind dropping into the material room, is to remove the alternate_ diffuse and alternate specular values.  Superfly does not like/understand the alternates and it just bleaches out the material in question.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hborre posted Fri, 03 March 2023 at 7:44 AM

I'm with Rhia on this one.  Without any additional information from the OP, you're offering a shotgun approach as a solution.  I totally disagree with the alternate_diffuse and alternate_specular channel statement, those connections can be controlled with an HSV2 node or converting the white chip to a greyscale color.   Snarly's EZSkin3 uses those connectors for Superfly renders so there is no validity that Superfly does not like the alternates.


HartyBart posted Sat, 04 March 2023 at 10:07 AM

EzSkin 3 usually works fine on older figures, to make them suitable for SuperFly rendering. But if its use then leaves you with great-looking skin but white eye-pupils, then try:-

Material Room > Pupil material > Alternate Diffuse > follow to find its Scatter node > then turn the color there to a very dark grey (almost black).



Learn the Secrets of Poser 11 and Line-art Filters.


hornet3d posted Wed, 08 March 2023 at 4:51 AM

hborre posted at 7:44 AM Fri, 3 March 2023 - #4457496

I'm with Rhia on this one.  Without any additional information from the OP, you're offering a shotgun approach as a solution.  I totally disagree with the alternate_diffuse and alternate_specular channel statement, those connections can be controlled with an HSV2 node or converting the white chip to a greyscale color.   Snarly's EZSkin3 uses those connectors for Superfly renders so there is no validity that Superfly does not like the alternates.

Sorry should have kept my mouth shut.  Perhaps I missed remembered but I was sure that is what I did when I had the problem when I first started using Superfly but somewhere along the way I converted to using the PhysicalSurface node so white eyes ceased to be and issue.  I remember doing this manually but these days I would use Ken-1171_design's Go Physical script if I wanted to convert old materials.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hborre posted Wed, 08 March 2023 at 9:02 AM

Don't apologize.  This situation can be a number of problems, from bad shaders to simply switching between SreeD and OpenGL settings.  I predominantly use Cycles and the PrincipledBsdf nodes for all my P12 renders.  It gives me an added benefit of understanding Blender a little better.


HartyBart posted Wed, 08 March 2023 at 1:22 PM

All I can say is that I tried to make the old Poser Jessi 'as good as she could be' in 2022 in SuperFly. I used EZSkin to do that. Everything was fine, but her pupils went white. I used the alternate diffuse tweak to have them be a near-black again. It worked. Admittedly, she's a very old figure, so things might be different in later figures.



Learn the Secrets of Poser 11 and Line-art Filters.