Forum: Blender


Subject: Grouping and mat zones

Boni opened this issue on Mar 06, 2023 · 6 posts


Boni posted Mon, 06 March 2023 at 3:30 PM

How do I go about grouping elements and editing the material zones for export? 

Boni



"Be Hero to Yourself" -- Peter Tork


Boni posted Mon, 06 March 2023 at 4:22 PM

With a little search and experimentation I believe I may have figured it out.


Boni



"Be Hero to Yourself" -- Peter Tork


RobynsVeil posted Mon, 06 March 2023 at 4:25 PM

Not sure if this video:

https://www.youtube.com/watch?v=CXpbK2T1HJA

addresses your question, but if it does, he explains it better than I could.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Lobo3433 posted Mon, 06 March 2023 at 10:04 PM Forum Moderator

I think that tutorial that Robyn posted might the easiest way I could think of to assign materials to different objects At current Blenders UV mapping does not have and option of grouping object parts like the old UVMapper software has or like the naming material zones like Hexagon has since both these apps were used closely with both Poser and Daz back in the day and I am not sure if any of the UV paid addons have any similar features I will look since I do own 2 of the major UV addons for Blender 

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Boni posted Wed, 08 March 2023 at 5:56 PM

It worked out very well since I made the Amphitheatre one zone and the ivy another ... And a Friend helped me label and it is perfect ... well for me it is. :)

Boni



"Be Hero to Yourself" -- Peter Tork


Lobo3433 posted Wed, 08 March 2023 at 10:11 PM Forum Moderator

Boni posted at 5:56 PM Wed, 8 March 2023 - #4457960

It worked out very well since I made the Amphitheatre one zone and the ivy another ... And a Friend helped me label and it is perfect ... well for me it is. :)

I am so glad you were able to resolve it and as long as it is perfect to you that is all that really matters in the long run :thumbsup:

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