RAMWorks opened this issue on Mar 20, 2023 ยท 23 posts
RAMWorks posted Mon, 20 March 2023 at 10:30 AM
So I'm back working on a character I hope to have in the store at some point. I know my characters don't sell well, probably because I'm mostly an unknown but he will have cycles skin options if I have to sell my soul to the devil! LOL I like making characters as poor L'Homme isn't loved very much. So with that said my question.
I have a sort of setup for the skin/lips/inner eye. I'm finding that the skin looks very velvety rather than have a moisture balance and the darned eyebrows geometry seems to be picking up something from one of the many nodes and I can't figure out where that's coming from. So I'm at a loss with where I'm going with this effort.
So here is a render showing the skin and the cycles setup. Also the nodes haven't been copied to his lips yet in this render so I know they look wonky! LOL
This again is for Poser 11. I know things are improved in Poser 12 and probably more so in Poser 13 but to keep the base happy for those that will not or cannot afford to upgrade I want to keep Poser 11 users happy too.
Thanks for any tips and tricks I can try.
Richard - RAMWorks
---Wolff On The Prowl---