Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Advise on using Cycles in Poser 11 for human skin

RAMWorks opened this issue on Mar 20, 2023 ยท 23 posts


RAMWorks posted Mon, 20 March 2023 at 10:30 AM

So I'm back working on a character I hope to have in the store at some point.  I know my characters don't sell well, probably because I'm mostly an unknown but he will have cycles skin options if I have to sell my soul to the devil!  LOL  I like making characters as poor L'Homme isn't loved very much.  So with that said my question.

I have a sort of setup for the skin/lips/inner eye.  I'm finding that the skin looks very velvety rather than have a moisture balance and the darned eyebrows geometry seems to be picking up something from one of the many nodes and I can't figure out where that's coming from.  So I'm at a loss with where I'm going with this effort.   

So here is a render showing the skin and the cycles setup.  Also the nodes haven't been copied to his lips yet in this render so I know they look wonky!  LOL

This again is for Poser 11.  I know things are improved in Poser 12 and probably more so in Poser 13 but to keep the base happy for those that will not or cannot afford to upgrade I want to keep Poser 11 users happy too.  

Thanks for any tips and tricks I can try.  

Richard - RAMWorks

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