RedPhantom opened this issue on Mar 23, 2023 ยท 14 posts
RedPhantom posted Thu, 23 March 2023 at 4:23 PM Site Admin
I'm working on a scene where I have a figure exported as objs in different poses and want to import them into Blender for the same scene. I'd like them to share the same shaders so if I change them with one figure, they'll be changed for all of them. But when I import the second and third figures into Blender, it changes the names of the materials for them by adding a number at the back. Is it possible to stop blender from doing this? Or is there a way to copy the names for the materials to the new figures without having to do each individually?
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