Forum: Poser 13


Subject: Saving scaled figures

Thalek opened this issue on Apr 03, 2023 ยท 13 posts


Thalek posted Mon, 03 April 2023 at 11:16 PM

I know that for some time, it was difficult to create a pose that would save the scale of a character.  I was looking at the Poser 13 manual, and this may have changed.

Specifically, step 7 of Saving Poses in the Library states "Choose OK to continue.  You are asked if you want to include morph channels, body transformations, or scales in the saved pose. Scales is selected by default. After you choose your options, click OK."

Obviously, I'm going to do the experiment, but I wanted to post this in case I or the manual is wrong so one of our experts can answer.  And if I'm right, I'll post it here so the next person wondering about it can know, too.

Does anyone know if this is new to Poser 13, or if I simply didn't notice a change in a previous version.  (After a situation exists long enough, you stop checking to see if it's changed, y'know?)

Oh, and the manual link in the Launcher is temporarily broken, so the manual is available at https://www.posersoftware.com/documentation/13/index.htm#t=Poser_Reference_Manual%2FOnline_Cover_Page.htm  I read that it has already been reported and is intended to be fixed soon.

Regards.


hborre posted Mon, 03 April 2023 at 11:32 PM

Tim has notified us that the link will be corrected with the next update.


Thalek posted Mon, 03 April 2023 at 11:37 PM

Okay, it offered me the chance to save scales as part of the pose (as well as "graphs", whatever that means in this context), but when I applied the pose to a new copy of the figure, nothing happened. Which I half feared and half expected.


AmbientShade posted Tue, 04 April 2023 at 2:07 AM

Saving pose scales has been working fine for me for a while, in at least P11, 12 and now 13.

It may depend which figure you're using for it to work correctly.



Thalek posted Sun, 09 April 2023 at 11:09 AM

Thanks, Ambientshade.  I'll have to look into that.


Thalek posted Mon, 10 April 2023 at 1:47 AM

Okay, that was a bit disappointing.

My work flow was creating a list of 25 figures to test (I forgot that Genesis 2 doesn't import, so I only tested 23.)

I brought each figure into Poser 12, as that was stated to be working. With the figure active, I would scale it to 50% size, usually drop it to the floor, add a pose (no fat puns, please) by first selecting the figure's name as a subset of the items I wanted to store. (I did not select the figure's body, which may or may not be relevant.)  I then requested that it not save the graphs, the morphs channels, or body transformation only scaling.

After making 21 of these poses (I accidentally forgot to save two of them which I didn't realize until testing time), I then put each figure into poser and tried applying the pose.  The figure would then immediately bury itself waist-deep in the ground without any change in size.

Either something is wrong with my work process, or the scaling cannot be saved in a pose in Poser 12, ether.  I hope for enlightenment from someone wiser than myself, which is pretty much the entire population of Renderosity.

hborre posted Mon, 10 April 2023 at 9:15 AM

If I understand what you are trying to do, it appears that may be combining two processes into one.  I would consider scaling a morphing feature as opposed to an actual pose.  So in your requests, you would want to include 'morph channels' as you save.


Thalek posted Tue, 11 April 2023 at 1:20 AM

Thanks, hborre!  I'll give that a try.  The idea is to  be able to save a size so I can start a character at their envisioned size.  For example, while not all Asians are petite, many are smaller than Victoria 4 or La Femme. Whereas a basketball player might be a tad taller. I understand that not everyone wants scaling stored in a pose, but I do.  And if I'm sending a friend a character, having a separate pose that scales the characterr might be a way of compromising for those who don't want scaling in their poses, and those who do. 

For myself, I have to wonder what the scaling checkbox is supposed to do, if it's not saving scaling information.  [shrug]  I'll be living until the day I die.  Partly because I enjoy learning, and partly because I'm a slow student.  [chuckle]

Thalek posted Tue, 11 April 2023 at 2:24 AM

hborre posted at 9:15 AM Mon, 10 April 2023 - #4461532

If I understand what you are trying to do, it appears that may be combining two processes into one.  I would consider scaling a morphing feature as opposed to an actual pose.  So in your requests, you would want to include 'morph channels' as you save.

Including morphing channels did not work.  But it DID put me on the right track: including transformations instead did! So, my current settings are to save the pose with graphs, scaling, and transformations.  (Transformations include translations: my characters pop right back to where they were when the pose was created.)

As a bonus, a given pose works on several different characters with no harmful effects. Yet.  But it worked on La Femme (pose source), Miki 4, and Victoria 4. Now if I want all the characters in a scene to be in the same scale (say, Daz and Poser figures), I'll be able to do that.  According to Ben Margolis of Rocket Software, which created the Universal Sizing Apparatus, Poser figures need to be scaled up by 107.5% to work with Daz's scale.  Daz figures need to be scaled down to 93.02% to work with Poser's scale.


AmbientShade posted Tue, 11 April 2023 at 8:27 AM

Saving a pose with transformations checked will snap the figure back to the scene location it was in when the pose was saved.

Saving just the whole body scale alone won't work due to how Poser handles scaling.

You have to scale each individual body part in order for the scaling to be saved with the pose and not affect the location (transformation, which should actually be called translation).

You can save a scaled figure as a new copy of the figure's cr2 in the figure library. This will save whatever pose each body part was in at the time the figure was saved, including scaling. Name it something different so that you don't overwrite the original. I've customized several figures this way. There are a couple 3rd party utilities that will convert a cr2 to a pose file.

You can also export the figure in its scaled size and reimport it as a full body morph, tho that's not always recommended as it can screw things up regarding bits like eyes and teeth, it can be a quick and dirty way to begin an FBM shape. If you go that route then it's important that you not have the figure posed in any other way, only scale the parts you want to change sizes. It's also important that the figure is at its base resolution when you export it (if its a Poser unimesh figure like LF, LH, Pauline, etc). Then you would import it as a full body morph and use the match centers command in the parameter pallet so that Poser moves the joint centers to their correct locations.This can then be exported as an injection pose.



Thalek posted Tue, 11 April 2023 at 9:59 AM

That's a lot to assimilate on no sleep and a bit too much wine, but it IS useful data, and it's a lot more than I could do 24 hours ago.  Thank you!

And to think that this all started by wanting to create some realistic variations in several figures using Rocketship's Universal Sizing Apparatus, and an obsessive fixation on seeing that Poser now stores scaling data in poses. (One user told me this is actually old news, but I haven't saved any new poses in awhile, in either Poser 11 or Poser 12.)



hborre posted Tue, 11 April 2023 at 10:36 AM

I have created some characters using Rocketship's Universal Sizing Apparatus and just simply saved the CR2's back to the Library.  If you still have Poser 11, I recommend using Netherworks' PoseWriter (I think that's what it called) to transfer poses from one character to another, it works with scaled and morphed characters and you can create a Pose file.


ChromeStar posted Tue, 11 April 2023 at 12:15 PM

Sasha-16 solved the annoying pose translation problem by simply disregarding any hip translation (could be toggled on/off). One of many really good ideas there that I would like to see appear in newer figures. (The eye rays are another one.)