RobynsVeil opened this issue on Jun 03, 2023 · 8 posts
RobynsVeil posted Sat, 03 June 2023 at 7:10 PM
Preamble: because writing for orchestra in Musescore involves viewing a score, and said score pretty much only fit on my monitor if I made the notes and staves really small, I decided to get a bigger monitor. So, I saved up a portion of my little allowance and was finally able to get a 32 inch Philips on special. Plugged it into my Macbook Pro, only to find out that it's too old to drive that monitor. Fortunately, I still have my (almost-unused) desktop, which allowed the new monitor to display at the correct resolution. All that to say: I won't be staying with the Mac much longer... it'll be Linux Mint and Windows 10, unfortunately.
I'm fond of dynamic cloth, both in Poser and in Blender. At this point, the workflow will likely be that I'll be posing figures in Poser (including a very rough cloth sim), then exporting the posed, clothed figure to Blender to finalise the sim and do my rendering. To that end, I just created a V4 figure (with several morphs to make her look a bit more realistic), and am using that figure to tailor dynamic cloth items. And looking at the mesh has brough up some interesting questions.
I'm not prepared to plunk down the (to me) extortionary sum required by Marvelous Designer for their software, but there's no question that their mesh is in many ways superior to the quad-based mesh most commonly found in dynamic cloth for Poser, particularly in how it deforms in a sim. I've read some threads on BlenderArtists on Delaunay (IIUC, tri-based) mesh and was just wondering what your experience has been with this.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]