Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Peculiar Lack of Typical Offset Parms...

primorge opened this issue on Jun 14, 2023 ยท 4 posts


primorge posted Wed, 14 June 2023 at 10:20 PM

So I've been noodling with a Poser figure that I've made over the past few months.

UDIM UVs from Rizom, Smooth Scaling and Weight mapped, JCMs, various controllers. Now I've been working on expressions and various morphs and I've come upon a rather strange roadblock in the process of creating some animated centers and orientations things for the eyes. Eye scaling stuff. I've used this method for eye scaling manipulations in the past with Antonia and Nova figures with good results.

However my figure seems to be missing the typical xyz offset parms (other parm group) that makes animated centers relatively easy to achieve. The figure is missing these parms in all actors, not just the head or eyes...

Instead I have OriginXYZ parms and xyzOffB parms. I've never encountered these parms in other figures.

I've managed to have some success creating animated centers dependencies using the Origin XYZ parms, rather than using the missing offsets, as the reset to initial value at 0 dependency ( by manually typing in those default values to reset at 0 key, alt click is not restoring to memorized) but I'm not having any luck with adding additional animated centers dependencies once a keyed animated dependency is set up in that actor.

For instance

I have an eye larger morph that scales up (a morph not a true scale) the eyeball and adjusts the surrounding head mesh and lid socket region. I toggle the joint editors keys activating the animated centers, start teaching, move the centers to new position on the 1 value in the DE , back to default position on the 0 value on the DE (manually resetting the relevant X and Z origin positions parms), stop teaching. This works fine. I dial the morph to 1 the eye scales up with matched center, back to 0 eye restores to proper state with default centers position.

However when I try to create a similar animated centers dependency for an eye scale down morph ( a separate dial and morph) it's being thrown off by the scale up centers animation key which is creeping in to the new dependency somehow. It's difficult to explain really...

I haven't had these problems in the past when using the typical xyzOffset method but for some reason my figure doesn't have those parms, as shown above.

This is a totally out on a limb type technical problem, is there a workaround? Why am I missing the Offset parms and have only the Origins and OffsetB parms? I can't seem to get things to work as they typically have and should without the standard offsets.

I'm really far into this project and it's kind of a bummer considering everything has been turning out well, any help would be appreciated from anyone actually knowledgable about joint channels, animated centers, and rigging.

Thanks.