hornet3d opened this issue on Oct 09, 2023 ยท 17 posts
hornet3d posted Mon, 09 October 2023 at 12:42 PM
For a long time now I have been using a textures on my characters ensuring the ScatterGroup is in different on adjacent materials. I continued using the same figures after updating to 13.1.469 and the lines are back.
The fix for me is to make sure adjacent materials are now the same.
I accept my skin texture is probably well out of date but I need some consistency for the story line I use the character for and do not want to update all my previous renders. This present fix if fine for me but I did wonder about the change.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.