OberonRex opened this issue on Oct 23, 2023 ยท 14 posts
OberonRex posted Mon, 23 October 2023 at 8:33 AM
I thought (and could well be misremembering) that light sources were or could be made to not show up in a render. Maybe this is how it's supposed to be? Maybe I misremember? But what I'd like is for the light source, here reflected in a mirror, to be invisible.
OberonRex posted Mon, 23 October 2023 at 9:45 AM
Ah. It's the mirror. Hmm. Anyone know how to make a mirrored surface not do that?
This is the definition of the mirror surface:
hborre posted Mon, 23 October 2023 at 11:15 AM Online Now!
IIRC, there isn't a solution for reflected lights in mirrors. You may need to angle the light so that it doesn't appear.
OberonRex posted Mon, 23 October 2023 at 12:15 PM
Thanks. I was kind of figuring that angles would be the best I could do. Sigh.
RedPhantom posted Mon, 23 October 2023 at 2:30 PM Online Now! Site Admin
Your other option is to shrink the light to a speck and then postwork out that speck. The problem is depending on the type of light, that makes the shadows very sharp.
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OberonRex posted Mon, 23 October 2023 at 3:00 PM
Thanks! I did try that. Oh well. And mostly I like that Poser lets me do things in the same manner and with the same abilities and restrictions as I would experience in a really well equipped photography studio, including lighting and camera controls, and all with models who never get tired and don't charge by the hour. I used to own a small photography studio, so I find that bit rather cool. But I had definitely gotten spoiled with the magic of invisible cameras, photographers, and lights. At any rate, this is definitely a limitation that I'd have found in a RL studio. Sigh. Never slowed me down in a RL studio, so I should just shut up and quit complaining.
My biggest problem is that it's been over twenty years since I last used Poser, and that makes for a steep relearning curve, not to mention that things are just flat out different than they were back with Poser 4.
Miss B posted Mon, 23 October 2023 at 6:24 PM
I've seen comments on another forum I visit regularly that raising the Roughness value to either .1 or .01 will do what you want. The comments were in a Blender thread (they deal with gaming so no Poser on that site) and It seems that Roughness is the way to get rid of it being visible in a render.
I don't recall if I've played with it much, and don't know off-hand if there's another setting (or two) that may help in that regard, but nodes are nodes and probably work pretty much the same in both software packs.
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OberonRex posted Mon, 23 October 2023 at 6:32 PM
I shall try that! If it works, then there's definitely chocolate.
OberonRex posted Mon, 23 October 2023 at 6:41 PM
Sigh. Doesn't seem to help, but thanks for the suggestion! Sorry though -- no chocolate.
hborre posted Mon, 23 October 2023 at 7:59 PM Online Now!
What is the smallest scale you are using for your light source? I would try reducing the scale to either 1 or 0.5 percent. I'm running some test renders and that small value seems to hide the light in the reflection.
OberonRex posted Tue, 24 October 2023 at 7:50 AM
That seems to work!! In fact, it appears that making the scale negative works too. Strange. I tried it using a spot, and I think the shadows look fine. I'll try later with an area light, which comes close to simulating a studio softbox, in which size *should* affect the softness of the light. We'll see. First breakfast and other morning chores.
Meanwhile, chocolate...
OberonRex posted Tue, 24 October 2023 at 8:10 AM
Couldn't wait, Fed dogs, came back and tried area light. Not so good on the shadows.
With scale set to to 50%:
With scale set to .01%:
But it will definitely work in some situations. So:
And thank you for the tip!
hborre posted Tue, 24 October 2023 at 9:05 AM Online Now!
Adjust distance and intensity as needed.
OberonRex posted Tue, 24 October 2023 at 9:45 AM
Gotcha. Thanks again.