Forum: Poser - OFFICIAL


Subject: poser breaking poligons apart on export.

Jin_Yindao opened this issue on Mar 01, 2024 ยท 4 posts


Jin_Yindao posted Fri, 01 March 2024 at 3:46 AM

Maybe someone has had this problem.  In poser 13 when I import an object such as an piece of clothing have made in silo or blender it comes in fine.  but if it is exported for further design I am swamped with nearly every polygon being unattached.  In my scene collection I now have nearly every polygon listed by itself.  for example it will have maybe 50 polygons with the same name.   I can combine these back into one prop, but the polygons are not connected.  I literately have to reconnect each vertex to the one bordering in.  If I do not do this then when it is subdivided it looks like chain mail.  My other posers never had this problem. 

before sent to poser.

after exported out of poser


you can see for yourself.    if anyone knows how to stop this it would be appreciated

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I have yet to learn to bring those to life.
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RedPhantom posted Fri, 01 March 2024 at 7:54 AM Site Admin

What settings are you using for exporting?

You might also check your import settings on the software you're importing into. I can't duplicate the problem using Blender.


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DeeceyArt posted Sat, 02 March 2024 at 6:21 AM

Are there a whole bunch of groups in that object that shouldn't be there?  Or, did you make sure that all of the polygons were welded to each other before you exported from your modeler?

Jin_Yindao posted Mon, 04 March 2024 at 9:36 PM

solved the problem by unchecking all the boxes in the export window.


and yes all seams were welded before exporting from silo.


Dive into Fantasy and Ride the Waves

I have many scenes in my head, but non of those are on paper.
I have yet to learn to bring those to life.
The ones that I give life, are not those I see