Forum: Poser 13


Subject: exporting poser figure as an fbx into unity 2018-2020

3d-designer opened this issue on Mar 19, 2024 ยท 9 posts


3d-designer posted Tue, 19 March 2024 at 4:39 PM

Im tried a search for this topic, but only found one post taht was never answered. I like to know if anyone else actually does this and it it worked for them.

Last time I exported a clothed Poser figure ( I usually use Victoria4) into Unity, the attached clothing moved with the avatar. This was with Poser 11.

Now a few years later I tired it in Poser 12 and Poser 13 and the clothing stays in place as the avatar moves. This is with the standard idle animation.

Looking at the hierachy in Unity, the clothing mesh does not seem to be connect to any bones. I am sure there is a way to do this but Iit should workm right out of the box.

If I remember correctly, but I don't have Poser 11 still installed, there was a setting that connected it to the mesh and also a hidden mesh removal option.

What happened to those options and how do I make this work in Poser 13? I watched some videos back a few years ago for Poser Pro with the game extension and that worked smoothly. I thought this was now included by default?

As a side note, Character Creator 3 works extremely well for this.