Forum: Poser Technical


Subject: Using 3D nodes (Cellular) with 2D UV maps ?

3dcheapskate opened this issue on Jul 14, 2024 ยท 24 posts


3dcheapskate posted Sun, 14 July 2024 at 9:15 AM

I know there was something about this somewhere... But I can find hide nor hair of it.

I'm using the 2D tile node at present but I need more flexibility than the two colour chessboard tiling that provides - the Cellular node would be perfect if I could remember how to use it.

I vaguely recall that you make one of the 3D axes use a fixed value by plugging a Math_function into one of the inputs (Scalez for a Cellular node?) and plug u_Texture_Coordinate and v_Texture_Cordinate nodes into the other two.
But that doesn't work, so I'm obviously misremembering something.

Any ideas ?


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).