3dcheapskate opened this issue on Aug 02, 2024 ยท 6 posts
3dcheapskate posted Fri, 02 August 2024 at 11:04 AM
This is the supporting topic for my "Simple toon pool (for Poser*)" freebie in the Renderosity Free Stuff.
Details will be added in the next post once the freestuff upload has been approved.
(Note: This topic needs to be in place before I actually upload the freestuff item so that I can link to this topic from the freestuff item)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Sat, 03 August 2024 at 3:05 AM
The freebie's been approved, so here's the link to it in the Renderosity Free Stuff: Simple toon pool (for Poser*)
Please feel free to post here any comments (good or bad - constructive criticism preferred), suggestions for improvement, and/or questions about this freebie.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Sat, 03 August 2024 at 4:12 AM
Includes two props
and several materials for the different parts of the pool.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Sat, 03 August 2024 at 4:35 AM
Lightweight "Boing!" mesh (732 vertices, 724 faces)
Not UV mapped.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Sat, 03 August 2024 at 5:06 AM
Pool mesh - diving board, ladder, and water plane are all part of the same object (1,358 vertices, 1227 faces)
Closer view of diving board and ladder
Nine material zones (ignoring 'Preview'). All except the ladder and three diving board ones are UV mapped (by which I mean they have UV mappings that I deliberately created. The "non UV mapped" ladder, diving board, and previously mentioned boing text are actually UV mapped, it's just that I didn't do it - it's just whatever Blender did when I created them, which is probably each quad mapped to the full UV square)
The ground (material zone name mis-spelt), water, and pool floor are UV mapped from top view
The pool sides UV mappings were lovingly hand-crafted so that the Poser procedural Tile node (or indeed my also lovingly hand-crafted random colour tiles stuff) would work nicely on it. It's basically a cylindrical mapping from a point inside the pool constriction, manually adjusted so the tiling remains consistent.
And finally the pool edge, which is the 64 quads around the pool rim plus the bevels, is mapped to an 8x8 grid ! I did it this way so that I could use the Poser procedural Tile node (or indeed my also lovingly hand-crafted random colour tiles stuff) on this too.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
3dcheapskate posted Sat, 03 August 2024 at 5:21 AM
This is a screenshot of the "3 Pool edge random brown" shader. Change the four colours in the ColorRamp and the Mortar_Color and Mortar_Thickness in the Tile node as you wish.
And here's a screenshot of the "4 Pool tiles random blue" shader. It's exactly the same, but with different colours in the ColorRamp and a different tile size - the 40 which the big red arrow is pointing at. Change the four colours in the ColorRamp and the Mortar_Color and Mortar_Thickness in the Tile node as before, but you can also change the tile size, although make sure it's a multiple of 4 otherwise the tiles on the sides of the pool will be misaligned.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).