mr_red opened this issue on Sep 24, 2024 ยท 7 posts
mr_red posted Tue, 24 September 2024 at 6:41 AM
just trying to get my head around Daz. been using poser for years but some how the lighting in daz confuses me.
im trying to light this scene with emission lighting but its going grainy . is the cause of this because I don't have a graphics card (but a good pc) or do i need to change the lighting in the room?
thanks for any advice.
GGreen posted Tue, 24 September 2024 at 6:51 AM
This might help - https://www.youtube.com/watch?v=8IkkAPIZeMg
mr_red posted Tue, 24 September 2024 at 6:54 AM
thanks for the quick reply
RHaseltine posted Wed, 25 September 2024 at 4:56 PM
Yes, the lack of a GPU that can help may well be an issue - CPU is much, much slower so the default two hour render time may elapse before the render is much converged (pixels have reached a fairly stable value). Sine even the well-lit surfaces are noisy I think it isn't immediately going to help to add more light, though you may later find you need to add some weak, soft lights to slightly fill the shadowed areas and thena djust the Tonemapping to balance. The main thing to try is extending the rendertime, which is in seconds, or simply disable it by setting the Maximum Time to -1.
mr_red posted Wed, 25 September 2024 at 11:55 PM
thanks for the help. I keep experimenting but waiting a long time for renders is something i don't find easy . the most annoying thing is i can do big complicated scene using poser 11 and they work out fine but with Daz i have this sort of issue. im trying to sort it but I am leaning on sticking with poser and forgetting about the money i have invested in Daz stuff most annoying.Yes, the lack of a GPU that can help may well be an issue - CPU is much, much slower so the default two hour render time may elapse before the render is much converged (pixels have reached a fairly stable value). Sine even the well-lit surfaces are noisy I think it isn't immediately going to help to add more light, though you may later find you need to add some weak, soft lights to slightly fill the shadowed areas and thena djust the Tonemapping to balance. The main thing to try is extending the rendertime, which is in seconds, or simply disable it by setting the Maximum Time to -1.
RedPhantom posted Thu, 26 September 2024 at 6:55 AM Site Admin
You could set up the scene in Daz and export it as an obj into Poser for the render.
I don't use Daz but something I do in Poser when I have to do a lot of test renders is to render a smaller version of the image and drop render quality. It looks like you're already using low render quality. You might try smaller images until you have it right.
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mr_red posted Thu, 26 September 2024 at 7:08 AM
RedPhantom posted at 6:55 AM Thu, 26 September 2024 - #4489757
that sounds interesting but im not that tec minded do i need all the parts in poser to export them in?You could set up the scene in Daz and export it as an obj into Poser for the render.
I don't use Daz but something I do in Poser when I have to do a lot of test renders is to render a smaller version of the image and drop render quality. It looks like you're already using low render quality. You might try smaller images until you have it right.
and yes the mistake i made in this scene was putting a unit with lots of objects on in the scene (but not this shot) im working on making my rooms a bit more sparse but interesting.