Forum: Poser - OFFICIAL


Subject: Tips for modeling socks.

LLSmoothJ opened this issue on Oct 13, 2024 ยท 24 posts


LLSmoothJ posted Sun, 13 October 2024 at 12:09 PM

When I'm trying to rig socks to conform to a model, this is usually what I get:



When zeroed, the socks look fine conformed, It's when the legs bend the issue starts.  Any tips? Anything I'm doing wrong?



bwldrd posted Sun, 13 October 2024 at 4:35 PM

That happens becuse of JCM's and (if that is standard v4) magnets on the figure. Leg bends and JCMs/magnets activate to change the mesh shape to account for bending.

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Consider me insane if you wish, but is your reality any better?


LLSmoothJ posted Sun, 13 October 2024 at 5:11 PM

Is there a way to transfer the JCM's and magnets to to the stocking figure or at least modify them?


hborre posted Sun, 13 October 2024 at 5:42 PM Online Now!

The "Copy Joint Zones From..." will transfer the JCMs from V4 to the stockings.  If the figure is the traditional V4 with magnets, then you must use the provided magnet props to make the stockings fit better.  I use the weight-mapped version of  V4 or Sasha which have the magnets stripped from the figure.


LLSmoothJ posted Sun, 13 October 2024 at 9:09 PM

I went ahead and copied the JCMs and magnetized the conformed socks (Am I doing this right). It's better, but still has issues. 


hborre posted Sun, 13 October 2024 at 9:30 PM Online Now!

What are your Properties tab values?


LLSmoothJ posted Sun, 13 October 2024 at 9:38 PM

This is from the sock figure:


Richard60 posted Sun, 13 October 2024 at 9:42 PM

Is there a reason why you don't want to make V4 legs invisible?  The whole concept that we have to leave every single polygon visible and hope to make two objects mirror each other with the perfect amount of offset to hide one set of polygons that should be hidden is a massive waste of time.  You have to ask yourself what is the final result suppose to be?  If you turn off the visibility of the legs then the poke thru would be gone. In this case the best way to do it is to make a mask to turn off the texture under the sock.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


LLSmoothJ posted Sun, 13 October 2024 at 10:45 PM

Because if you make socks in various lengths, there's only so much hiding the legs can do.

This is how it looks with the right shin hidden.


Crystalis posted Sun, 13 October 2024 at 10:52 PM

Richard60 posted at 9:42 PM Sun, 13 October 2024 - #4490306

Is there a reason why you don't want to make V4 legs invisible?

I'm guessing he's trying to develop a product, possibly a store product where "making Vicky4's legs invisible" is not a viable option, which I may add, it is not the best option here. What if he wants the socks to have a transparency option?


Crystalis posted Sun, 13 October 2024 at 11:12 PM

You have to add several morphs to your socks, where you can adjust them so the socks will fit your character legs. Not having any kind of morphs to adjust the socks is not something you want.

Richard60 posted Mon, 14 October 2024 at 10:36 AM

And if you use a second skin effect much like the painted on Bra that V4 wears then you change the length of the mask and that changes the height of the sock.  And it follows the bending just as the model since it is the model.  Different masks can be made to make parts see thru such as fishnets.  About the only thing you need to make is a toe cap to hide the toes the rest can be a texture map.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


Richard60 posted Mon, 14 October 2024 at 10:38 AM

Since the effect is to be skin tight makes it much easier to do.  Maybe add a couple of morphs to smooth the ankle etc. and be done.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


LLSmoothJ posted Mon, 14 October 2024 at 12:45 PM

I'm interested in the 2nd skin effect.  How do I make use of it?


JoePublic posted Tue, 15 October 2024 at 2:48 AM

Use the Morphbrush (Tighten/Losen Fit) with the V4 figure selected as a goal to create a fit morph.

Then set this morph up as a JCM.


JoePublic posted Tue, 15 October 2024 at 2:56 AM

2nd skin is generally preferrable, but some stockings are too elaborate for this to work.

Also, if you need to drastically morph a figure, a 2nd skin stocking will distort. An actual stocking mesh can be "bespoke UV mapped" to fit the final morph.

Here's an early WIP for a V4 character I'm working on:

The skin texture still works quite well, but' I'm pretty sure all clothing needs to be heavily modified or custom made to look good on her.



LLSmoothJ posted Tue, 15 October 2024 at 10:42 AM

I'm trying to use multiple layers on models but when I try to apply a material on a layer, it does so on the base layer instead.  Is there something I'm doing wrong?


primorge posted Tue, 15 October 2024 at 4:31 PM

hborre posted at 5:42 PM Sun, 13 October 2024 - #4490297

The "Copy Joint Zones From..." will transfer the JCMs from V4 to the stockings.

No it won't.



Richard60 posted Tue, 15 October 2024 at 10:25 PM

I am trying to upload pictures to show how to do a second skin effect.  See if this works.  Pictures won't attach.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


Richard60 posted Tue, 15 October 2024 at 10:31 PM

Here is LaFemme with her legs masked. You make the mask as a Black and White picture.



Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


Richard60 posted Tue, 15 October 2024 at 10:32 PM

Here is the mask that I made to select only her legs.



Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


Richard60 posted Tue, 15 October 2024 at 10:37 PM

And this is the Material room settings.  All the expanded nodes towards the bottom are the ones that I put in.  It is also using one of My Expandeable 2 Color Ramp compound nodes.  Look in the Freebies section under my user name and you can find the download to make use for yourself.  You are allowed to used them any way you need to in both Freebies and paid products.  By changing the value of Pos 2 that changes how far up the material swap is made.


 

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


Richard60 posted Tue, 15 October 2024 at 10:42 PM

And here are two pictures with the position changed for a low sock and a high sock.



Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


FVerbaas posted Mon, 02 December 2024 at 2:40 AM Forum Coordinator

You can also use the information in the u- and v nodes in the Material room to block out areas of the texture.   

Alternatively,  if the area is not easy to describe mathematically you can use a greyscale and mathfunctions|step.

Problem: the preview render may not show this correctly and you need to (preview?)render to see the effects.