Varnayrah opened this issue on Oct 20, 2024 ยท 6 posts
Varnayrah posted Sun, 20 October 2024 at 5:08 AM
Hi,
right now am re-organizing and cleaning up my runtime. There are some figures I'm not using any more, that I'm deleting from my runtime. Is there an easy way to track down and delete all the files and folders that belong to a certain figure - geometry, textures and everything?
Kalypso posted Sun, 20 October 2024 at 12:35 PM Site Admin
For a couple of decades now I've used Yarp's P3dO Explorer. I'm not sure if the process of deleting all files associated with an asset is in the Pro version or the Free but I believe even with the Free you'll see all references (objs, textures) with their full path. I use it as an alternate library (among other things) so I don't have to navigate to a different Runtime within Poser.
https://www.renderosity.com/freestuff/items/85040/p3do-explorer-28-free-version
https://www.renderosity.com/marketplace/products/142437/p3do-explorer-pro-28
Varnayrah posted Sun, 20 October 2024 at 1:11 PM
That seems to work well in the free version. Thankl you very much!
ChromeStar posted Mon, 04 November 2024 at 7:42 PM
This is not really a solution for things you already installed, but I always install a new figure and all the resources for it (clothes, textures, poses, expressions, etc) into a new runtime. Then if I don't use that figure I can just stop using that runtime. Also makes it easier to find the right content.
midinick posted Fri, 08 November 2024 at 8:41 AM Online Now!
This sounds interesting. I am imaganine hundreds of runtimes.. how do you organize them?This is not really a solution for things you already installed, but I always install a new figure and all the resources for it (clothes, textures, poses, expressions, etc) into a new runtime. Then if I don't use that figure I can just stop using that runtime. Also makes it easier to find the right content.
ChromeStar posted Fri, 08 November 2024 at 10:28 PM
Not that many. V4, M4, Dawn, LF, M3, A3/V3. Creatures don't usually have big wardrobes so I just have one runtime for creatures and another for animals. Similarly one runtime for objects and scenery. And then I have a "base" runtime that mainly has materials and also hair, since most hair will work on multiple figures.