DocPhoton opened this issue on Oct 26, 2024 ยท 5 posts
DocPhoton posted Sat, 26 October 2024 at 11:59 AM
TumbleWeed Horse is a legacy character it turns out, so morphs don't export out in a FBX as was the case with the Toon Goldfish. I'm seeing that the morphs are associated with a Bone instead of the geometry which is why I'm guessing they don't export.
Before with Goldy, I used the DSF tools and background to morph in Lightwave to transfer a limited set of morphs That worked but I'd like to do this in DS directly.
But how? Where does one start with this?
WendyLuvsCatz posted Sun, 27 October 2024 at 8:03 AM
you probably can move them to the base, I had to do that a few times with 3DU figures for iClone 6, in edit mode there is property mover
DocPhoton posted Sun, 27 October 2024 at 12:34 PM
I'll look into that. Thanks.
DocPhoton posted Mon, 28 October 2024 at 7:20 PM
I took a look at what you suggested, and that's about as far as I could get. Doesn't seem a way or place to Paste to the Base. Perhaps you could do some screen shots of the process.
I did get DSF tools to work and have nice looking morph objects, and the poly count matches, but transferring Morphs isn't working in Lightwave this time. So, somethings different from than when I did the Toon Goldfish last year.
Best I could get the tool to do was make the resulting output OBJ's at 100X scale using Custom and 1%; it's not liking a .01 in the scale option.
If you look at wires of the .lwo result from the FBX export, and the DSF conversion, you'd think you're in home stretch. And if you select geometry by surface name, both models select the same polys.
But, turns out they DON'T have the same point count; an extra 1,144 in the exported morph. So without the point count being the same, kind a dead-in-the-water situation with morphs
I'll see if an OBJ exported out of DS fares better. Perhaps internal math differences in the FBX export is enough to throw it.
DocPhoton posted Tue, 29 October 2024 at 8:57 PM
Yup. That was the case. TomAYto, TomAHto, it does make a difference in this case. Those little check boxes to Allow Degrading that you HAVE to have ticked in order for the FBX exported to proceed are having an affect on the interim obj format that it uses. Usually not an issue.But, since I don't have morphs exporting anyway, there's no reason to use that geometry, just the rigging, and use an OBJ directly from DS. I can transfer the weight mapping later to the OBJ.
I still have a lot of poking at this to do, but if I leave most alone, & DON'T MERGE points but DO SCALE the morph object to 1% so both objects match, then select the polys by surface, and do various copy & pasting, & put my tongue out the left corner of my mouth, but no more that 3/16", the morph transfer works and almost instantly. You probably don't have to do that last step, but it worked for me when doing that, so who knows. It's all Black Magic with numbers anyway.
Obviously, doing this in DS would be preferably (would then export as FBX), but at least there appears to be a means.
Here are some partials of what I mean: