drages opened this issue on Dec 03, 2024 ยท 5 posts
drages posted Tue, 03 December 2024 at 6:08 AM
Hey people,
I asked about the preview renders and how the objects get blurred texture with the camera angle and distance before. It turned around that it's the "Enable OpenGL Mip Map" at preview render setting is guilty. The problem is, as I use preview renders for my animations, I need this option for transparent textures and detailed models like humans, creatures, hairs.
I searched everywhere about this but I could not find something useful or I did not get it. How can I change this OepnGL details? I mean, I want to have this option enabled but I want to get rid of the downgrading the texture resolution. Is it somewhere at poser or drivers?
Here I show you the difference:
Fun fact is, I am checking my old renders, maybe 1-2 years ago and I somehow made it as I see but I don't remember what I did. I was not that tricky so I would remember it. But after a format and new computer, when I load old project files and render, I got this problem.
I use Poser 11 but as I know from other people, it's same for Poser 13.
I know poser is very weird program with some weird solutions like enable/disable something and it starts to work but I tried nearly all the combinations at Poser Preferences and preview render options. I use Superfly as preview render node/base.
If anybody get an idea, please help! Thx for your time.
https://www.renderosity.com/forums/threads/2989846/ground-objects-gets-blurry-at-preview-with-distance-p-11-rro
This is the earlier topic I opened but as I find out this OpenGL part, I wanted to make another post to clear the problem.