Pantherin75 opened this issue on Jan 07, 2025 ยท 47 posts
Pantherin75 posted Tue, 07 January 2025 at 6:29 AM
Hi,
I recently went from my trusty Poser 10 to finally getting Poser 12 and having access to newer rendering technology.
Now rather than bemoan the fact that I was missing a scene that truly showed what Superfly is capable of, I thought I might ask for suggestions for example scenes. In the past, I felt it really helpful to adapt shader trees from some surface to something else. I like to call that "shader scrumping".
Far more important to me is how to use the Physical node for PBR textures like you would get at say "AmbientCG" or "PolyHaven". Sure, I understand the basics and have already played around BUT.... You see if you for example, have a set of texture tiles for a kind of Water. That's where I end up stumped because I don't want to resort to some cycles procedural set because I want to make use of those textures.
Interestingly, I have found that when it came to metal substances, I ended up dropping the roughness and metallic maps because it looked wrong otherwise.
A good tutor for this are example scenes or sets of materials. Weirdly map-based PBR material sets for Superfly are a rarety as most seem to be procedural solutions unlike DAZ Iray where there are quite a few.
And so my question- Have you got any suggestions, solutions and helpful advice?
(assuming I have not completely confused you and you're as baffled, as if you were confronted by incoherent babbling of an intergalactic moose)
thanks