Cobbler3D opened this issue on Jan 31, 2025 ยท 5 posts
Cobbler3D posted Fri, 31 January 2025 at 12:05 PM
Hi all,
Does anyone have a surfaces strategy they can show me to retain the color of the iris in a human eye when there's a lot of light being emitted in the scene? A character with brown eyes looks like she's got grey/blue eyes out in the bright HDRI light for a scene. Thanks!
DocPhoton posted Fri, 31 January 2025 at 8:48 PM
Got's a screen shot?
niceshoez posted Sat, 01 February 2025 at 6:34 PM
Shoot, got frustrated with it and I trashed it. I'll rebuild another example...
Cobbler3D posted Sun, 02 February 2025 at 5:48 PM
Her eyes look Blue/Grey to me instead of brown - her iris diffuse and translucency textures are brown in color
Cobbler3D posted Sun, 02 February 2025 at 6:50 PM
I'm having the same trouble, my render above shows blue eyes instead of brown.