mini70 opened this issue on Feb 08, 2025 · 16 posts
mini70 posted Sat, 08 February 2025 at 12:55 AM Online Now!
https://www.digi-dotz.com/index.php/props/jelly-desert-prop-for-daz-studio
You can open and save this daz props in poser 11 with DSONLoader script.
http://web.archive.org/web/20201101092548/http://d3d.sesseler.de/store/poserpython/dson_loader/DSONLoader.zip
Ref: https://www.renderosity.com/forums/threads/2930857/dson#msg4345106
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How I can get more real jelly material?
I made this material by referring to Blender Tutorial JELLY Simulation/Animation!
mini70 posted Sat, 08 February 2025 at 8:09 AM Online Now!
another material
hborre posted Sat, 08 February 2025 at 8:42 AM
Quickly assessing your first material room screencap, I wouldn't use a second PrincipledBsdf for displacement. In Poser 11, displacement does not work quite well unless you subdivide the prop and use a math node to give you the right settings. Don't use emission as a translucent cheat in Superfly; it won't look correct. Subsurface scatter could give you a jelly-look but you will need to play with setting values to get it right.
mini70 posted Sat, 08 February 2025 at 10:14 AM Online Now!
hborre posted at 8:42 AM Sat, 8 February 2025 - #4493562
Thank you so much!Quickly assessing your first material room screencap, I wouldn't use a second PrincipledBsdf for displacement. In Poser 11, displacement does not work quite well unless you subdivide the prop and use a math node to give you the right settings. Don't use emission as a translucent cheat in Superfly; it won't look correct. Subsurface scatter could give you a jelly-look but you will need to play with setting values to get it right.
I just used P11 for conversion the props. I'm currently using P13. I'll test jelly setting as you advise.
mini70 posted Sat, 08 February 2025 at 10:46 AM Online Now!
What do you think?
ChromeStar posted Sat, 08 February 2025 at 12:14 PM
Personally, if you want a look like the original, I would reduce the Roughness quite a bit. Maybe even to 0-0.05. That will give it some surface shininess and gloss. The default 0.5 setting is a reasonable catch-all but lower values make things shiny and glossy, higher values make things matte.
mini70 posted Sun, 09 February 2025 at 3:18 AM Online Now!
ChromeStar posted at 12:14 PM Sat, 8 February 2025 - #4493569
Personally, if you want a look like the original, I would reduce the Roughness quite a bit. Maybe even to 0-0.05. That will give it some surface shininess and gloss. The default 0.5 setting is a reasonable catch-all but lower values make things shiny and glossy, higher values make things matte.
Thank you so much! It looks much more real.
mini70 posted Sun, 09 February 2025 at 3:46 AM Online Now!
Materials for spoon & plate: PRA - Physical Surface Shaders
https://www.renderosity.com/freestuff/items/82488/pra---physical-surface-shaders
mini70 posted Mon, 10 February 2025 at 4:11 AM Online Now!
--------- Final set -----------------
Jelly
Sauce & Cream
hborre posted Mon, 10 February 2025 at 8:37 AM
That looks better. I would correct two channels on the PrincipledBsdf node: uncheck the Legacy Scatter box and reduce the Specular value slightly, realistically, there is such a thing as 100% specularity.
mini70 posted Mon, 10 February 2025 at 10:29 AM Online Now!
hborre posted at 8:37 AM Mon, 10 February 2025 - #4493591
How about?That looks better. I would correct two channels on the PrincipledBsdf node: uncheck the Legacy Scatter box and reduce the Specular value slightly, realistically, there is such a thing as 100% specularity.
hborre posted Mon, 10 February 2025 at 10:51 AM
The cream might be too reflective, but overall, it looks great.
midinick posted Tue, 11 February 2025 at 2:32 PM
this looks so cool, what if you make the cream also a jelly-material, only a bit dense?
ChromeStar posted Tue, 11 February 2025 at 5:45 PM
The other thing I might do, for a close-up, would be to increase the subdivision on the plate and spoon. That's in the object properties, not in the material (which looks fine to me). The edges aren't quite round currently and subdivision might fix that.
mini70 posted Tue, 11 February 2025 at 10:40 PM Online Now!
ChromeStar posted at 5:45 PM Tue, 11 February 2025 - #4493635
The other thing I might do, for a close-up, would be to increase the subdivision on the plate and spoon. That's in the object properties, not in the material (which looks fine to me). The edges aren't quite round currently and subdivision might fix that.
mini70 posted Wed, 12 February 2025 at 4:20 AM Online Now!
(increased the subdivision on the plate and spoon)