JohnnieN posted at 6:43 AM Tue, 16 December 2025 - #4502328
I'm pleased that you find them attractive, but those are MY custom characters. Their shapes and textures are unique to me, and they're not for sale anywhere. :)Can you please give me information on where can I find these 2 characters Brenna and Garrick in Poser, as I do not see them in the content library.
hborre posted at 10:13 AM Tue, 16 December 2025 - #4502334
Thank you! This image is part of a series I created for my eighth novel, "Blood on the Warpath." You can see this and all the others in my cinematic trailers on YouTube. This forum won't let me post the link . . . .Great looking render.
Every time I've tried it, the program crashes. Re-opening in P13 requires setting up and running the simulation again.That is alarming. There goes my plan for setting up a cloth simulation in P13 and rendering it in P14. Hmm. I wonder if there's a workaround. =\
Teh Mollz
Did you by chance submit a ticket? That's why I was so cautious about the claims that 'well you can just use an earlier version to simulate'. Removing the Cloth Room meant they took out an entire feature that requires several scripts to run and those are not able to be run/ interpreted correctly from a file that contains them ( the one you set up in previous version).
I hope i'm wrong and they can fix it, but not holding out hope.
Did you by chance submit a ticket? That's why I was so cautious about the claims that 'well you can just use an earlier version to simulate'. Removing the Cloth Room meant they took out an entire feature that requires several scripts to run and those are not able to be run/ interpreted correctly from a file that contains them ( the one you set up in previous version).
I hope i'm wrong and they can fix it, but not holding out hope.
I didn't submit a ticket because the LAST issue I submitted a ticket for still hasn't been resolved. I'm disappointed with P14 and feel like I've wasted my money on the upgrade.
Bullet Physics has been VERY disappointing for me. I'm still using V4 and M4, which means that I have to paint the areas where I want movement in an animation. That not only takes a lot of time, but the parameters for the physics are non-intuitive, and the only motion available is up and down. I've wound up relying on the old Jiggles for Poser script in P11 if I want any wiggle in my women characters.
i've a question...
i use PP2014. i don't sim clothing nor do i use the fitting room for anything [my clothing conversions are a manual process for me, whether they're conforming or i'm converting dynamic clothing into conforming clothing] so i'm not really up on those functions...
but i'm curious because mesh is mesh, yea?
if say you sim something in P13, but you want to render in P14, could you not do the sim, then save out the mesh as an OBJ, re-import it and parent it to the figure you were simming on, save your PZ3 file and then bring it all into P14 for rendering, or after saving out your mesh, open your PZ3 in P14, import the OBJ, parent, yadda yadda and go from there?
if you can, kinda sucks you now have extra steps and hoops to hurdle, but it would be a work around, no?
as i said, i've no hands on knowledge here, so please be kind if i've gotten it all wrong :))
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.