tlaubach opened this issue on Sep 07, 1999 ยท 13 posts
tlaubach posted Tue, 07 September 1999 at 5:20 PM
tlaubach posted Tue, 07 September 1999 at 5:23 PM
Sorry.. should have said something..
CyberDog posted Tue, 07 September 1999 at 5:37 PM
Thats some cool looking stuff.I really like the image on the top right.
BAM posted Tue, 07 September 1999 at 5:59 PM
No...the program is not "weird" only SOME of the people who use it are "weird" (;^}
Newc posted Tue, 07 September 1999 at 6:01 PM
Hey, it's the Escher effect. Pretty cool. I did that with the catsuit. Try applying the BulletHole Picture Tube in PSP and you get a nice effect also, especially around the sides where the holes are stretched. It actually looks like ripped clothing. Newc
picnic posted Tue, 07 September 1999 at 7:58 PM
I especially like the top right. Diane (the other)
PANdaRUS posted Tue, 07 September 1999 at 9:08 PM
Hmm..guess this makes it the tlaubach technique? Nice trick there...very interesting...I've SO got to sit down and pose...been so busy lately...ARRG! PAN~
2ndPlanet posted Tue, 07 September 1999 at 10:05 PM
cool I have seen the effect in the upper right hand corner used quite often in other 3d programs it has a very nice feel. I have founf that sometimes those "gee waht would happen if I.._______?" end up creating some very cool art work. so great experiment.
Newc posted Wed, 08 September 1999 at 5:08 AM
Simple, actually. Transparency maps work on a light-to-dark scale. The Poser manual suggests using black and white, and it really does work best. Black is transparent, any color lighter than black is visible. The higher the color, the more visible it is. The top right image appears to have been done thusly: Get the texture map and paint black lines across it, in a venetian-blind pattern. The skin color is left the same, since it is lighter. Now apply that texture in Poser, but set the figure's transparency to full (all sliders to the right). Now adjust the skin color of the figure darker (you may have to get way down into the color scale to get it right). This should produce similar results. The above image appears to have perpendicular lines for the arms. If you can duplicate that filter effect (some sort of swirly-gig?) then you can try to get the swirls to land on the arms, bending the lines so that they are continuous yet even. Here's an image I did using a transparency map on the catsuit. Newc
Newc posted Wed, 08 September 1999 at 5:11 AM
tlaubach - Sorry, I forgot to mention: I REALLY like yours a lot better. Hope I didn't spoil your fun of torturing everyone with suspense ;-) Newc
tlaubach posted Wed, 08 September 1999 at 8:59 AM
No problem... Probably explained it better than I would have... basically, just set the skin on a figure to 100% transparent and load up a black and white striped texture map... viola
Director posted Fri, 10 September 1999 at 7:50 PM
When I try to place a transparency map and a reflection map on a figure, then try to render the Poser4 program crashes. Any remedies?
Newc posted Sat, 11 September 1999 at 5:10 AM
I haven't tried both reflection and transparency together, so maybe that's it? Try doing without one of them, or adjust the intensity of the reflection map. Also play around with the two check boxes. Then again, it may be trying to render a transparent area that is also reflective, so try to make your reflection map the opposite of your trans map.