Forum: Poser - OFFICIAL


Subject: Morph Targets Question

jdare opened this issue on Sep 08, 1999 ยท 6 posts


jdare posted Wed, 08 September 1999 at 10:14 AM

I'll occasionally use the magnets to custom shape a body part, then spawn the morph target. But when I delete the magnets and dial the new morph parameter up to 1.0, the result is often somewhat different than I got with the magnets. Any suggestions for how I can correct this? Thanks for any tips anyone can offer. - Jim


BillBay posted Wed, 08 September 1999 at 10:28 AM

Jim, Usually, for me anyway, when a morph target doesn't perform as expected... it turns out that I had another morph set above zero. The new morph target will also include anything else that is not set to the 0.00 position. If your heartshape face is set to .5 and you morph the forehead, your new morph will include the .5 setting. To test it... see what else is set above zero, reset to the negative value and apply your new morph... you will usually get the results you wanted. Morph Targets are a great way to combine multiple morphs into 1 setting... set up a face with 6 morphs, spawn a morph, and set the others to zero again. Good Luck.... is that what you ment? Bill


bloodsong posted Wed, 08 September 1999 at 10:40 AM

egad!! geeze, billbay, i'm glad you told me that! i coulda been in a lotta trouble :)


jdare posted Wed, 08 September 1999 at 10:57 AM

Thanks, Bill -- Lemme see if I understand this correctly. Say I have a face with a parameter dial for a bumpy nose, and it's set at 0.5. Then I add a magnet to widen the nose. Now I have a bumpy, wide nose. So I spawn the morph target, delete the magnet, and dial the new "wide nose" parameter dial to 1.0 (with the "bumpy nose" parameter still set at 0.5). Should I get the result that showed up before I deleted the magnet? Or do I need to now dial the bumpy nose parameter down to Zero to get that? - Jim


BillBay posted Wed, 08 September 1999 at 11:33 AM

spawn the morph target, delete the magnet, and dial the new "wide nose" parameter dial to 1.0 (with the "bumpy nose" parameter set at 0.00)...will give you the morph you want. With your new morph at 1.0 and bumping nose at .5 will be equal to double the bumpy nose. 8^)


jdare posted Wed, 08 September 1999 at 12:02 PM

Got it. Thanks for the help, Bill! - Jim