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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

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Subject: Conforming clothing and scaling figures


jbrugion ( ) posted Sat, 26 May 2001 at 1:11 PM · edited Thu, 01 August 2024 at 2:33 PM

file_175139.jpg

I'm trying to finish up transferring the morphs from Vicky 2 to the clothing pack and ran into an issue with the Stetch Arms morph. It uses the xScale, yScale and zScale channels in V2. When I tried to set it up in the catsuit the result pictured occured. I found a couple of threads dealing with this issue and was wondering if anyone knew a solution for it. Thanks.


ScottA ( ) posted Sun, 27 May 2001 at 8:04 AM

I'm afraid I don't have those items. So I'll kinda take a stab in the dark here. It looks like the JP centerpoint location for the catsuit Forearm is in a slightly different place than the V2 figure. Since it seems to work fairly well except for the Forearm area. I guess I would try this: 1.)lock the V2 base figure (Figure->Lock Figure) 2.)move the catsuit's Forearm so it covers up the base figure's forearm 3.)delete the V2 base figure 4.)click on the catsuit hip and select Edit->Memorize->Figure 5.)save that catsuit to the library as a new name. Call it v2Catsuit or whatever. Maybe you'll get lucky. And this will fix the problem. ScottA


JKeller ( ) posted Mon, 28 May 2001 at 2:52 AM

Seems like there's an ECM issue behind this. If the stretch arm morphs controls the scale values using ECM, then it's going to relatively change the center points of the body parts beyond it. Have you setup the catsuit to use ECM like V2 does?


jbrugion ( ) posted Mon, 28 May 2001 at 10:54 AM

I thought that I had copied all the dials settings over via a script. The channel and valueOpDeltaAdd settings SHOULD be the same. It looks to be something more related to the conforming. I haven't been able to find anyone who's done a stretch (==xScale) like this and then have conforming clothing match up.


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