Suss opened this issue on May 28, 2001 ยท 7 posts
Suss posted Mon, 28 May 2001 at 5:14 AM
Eowyn posted Mon, 28 May 2001 at 6:09 AM
With V2P4, all I do is change all object colours white, then set the upper eyebrow transparency max and min to 100% and then apply the head texture to all head parts... works fine for me.
Suss posted Mon, 28 May 2001 at 6:32 AM
angola posted Mon, 28 May 2001 at 7:28 AM
nice work - worth the frustration
jnmoore posted Mon, 28 May 2001 at 8:04 AM
I've had this problem with both the V2 and the V2P4 characters. All of the above is correct, BUT you also need to make sure that the texture map for the head is assigned to the upper eyebrows (On the Mac version, at least, the mat file doesn't assign any texture at all to the upper eyebrows). Jim
melanie posted Mon, 28 May 2001 at 8:30 AM
DAZ has the fix for the V2 texture maps. I just downloaded them yesterday and everything works fine now. They're free on the map pages. Melanie
Ghostofmacbeth posted Mon, 28 May 2001 at 10:39 AM
Actually it shouldn't beassigned in most cases for the uper eyebrows .. It works better with just using a color to assign the color and the transparancy takes care of the form.