ruckstr opened this issue on Jun 08, 2001 ยท 7 posts
ruckstr posted Fri, 08 June 2001 at 9:16 AM
is there a way to duplicate the geometries of a morphed figure onto clothing items? I like to morph the female figures to better represent the average woman with bigger hips & rear ends as opposed to the unrealistic fashion model types. The problem I run into is trying to get clothing to cover the morph targets. I tried playing with the adjustment dials for the specific body part but after getting the complete coverage I want e.g., coverage of the buttocks from the rear view, when I spin the model around to a side view the appearance of the clothing item is grossly distorted. I tried copying the morph targets from my morphed figure into the clothing item I wanted to use with morph manager but it didn't work. The morph targets would be displayed for the clothing item but when I attempt to adjust the clothing morphs nothing happens. Can someone please explain how I can achieve this? -Thanks
CharlieBrown posted Fri, 08 June 2001 at 9:25 AM
I believe this is only possible with magnets; look for Traveller's tutorials on his site (I don't know the Url; it's called Morph World, and I think it's hosted by BBay) for some instructions.
PhilC posted Fri, 08 June 2001 at 9:28 AM
Create your body morphs using the magnets. Then save the magnets to the Prop library. Remember to select sub set and save the magnet base and zone. Now load up the clothing and apply the saved magnet prop. The deformations should match.
angola posted Fri, 08 June 2001 at 6:57 PM
Or morph both clothes and body at the same time by adding the clothes to the body magnet via the magnet properties window. And it's not true that I just had to add that because I feel intimidated by Phil C's personalised typeface - where did you get that?
PhilC posted Fri, 08 June 2001 at 7:02 PM
angola posted Fri, 08 June 2001 at 7:06 PM
Do I get it?
angola posted Fri, 08 June 2001 at 7:08 PM
got it