dolly opened this issue on Jun 08, 2001 ยท 4 posts
dolly posted Fri, 08 June 2001 at 2:36 PM
can any one help me i did a texture wich is up in the forum it was suggested that with a trans map it would look better can any one tell me how i do this please thanks dolly
doozy posted Fri, 08 June 2001 at 4:40 PM
Read starting on page 252 of the manual. Any questions on that reading?
angola posted Fri, 08 June 2001 at 6:39 PM
transparency maps are just like bump maps. only the darker the area on the map, the more transparent the image is (or the opposite - i forget).
angola posted Fri, 08 June 2001 at 6:49 PM
I've just seen your head dress. The suggestion is that you finge the feathers. Open your texuture in your graphics editor, white out the whole of the feather and black the background - a kind of inverse silhouette. Then with a 'very' small paintbrush tool feather the edges in black. Build it up slowly rather than attempting to do it in one go (I hope you have one feather texture for all of the feathers or this is going to be long). When you've got what looks like a b/w feather, open the material editor and select the image you just saved as the transparency map. The headdress will look funy until you render it but it should be worth the effort.