Johntommy opened this issue on Jun 09, 2001 ยท 11 posts
Johntommy posted Sat, 09 June 2001 at 9:24 PM
How to export obj in hair(hr2) files?
JeffH posted Sat, 09 June 2001 at 9:29 PM
Do you mean how to create HR2 files?
Jim Burton posted Sat, 09 June 2001 at 11:01 PM
The hair props are more-or-less the same as a prop parented to the head, you can do that and just change the extension from pp2 to hr2. Incidently, the way to put a hair prop on twice (which sometimes works better with transmapped hair) is to save a copy as a prop, and put it on after the hair, you can't normally have two hr2 props on the same figure.
MikeJ posted Sat, 09 June 2001 at 11:18 PM
You can have more than one .hr2 hair props on a figure if you first apply a .hr2 and then parent it to something other than the head before adding another one, right?
Jim Burton posted Sat, 09 June 2001 at 11:29 PM
You probably can, I never tried it - I just ran into this when I wanted to put two "bobbed hairs" on, to thicken it up a little, normally the second hair just replaces the first. But wait a minute- if the first hair is parented to something else, what happens if she moves her head! ;-)
MikeJ posted Sat, 09 June 2001 at 11:42 PM
Jim, you can add a hair model (.hr2) and then parent it to say, "Universe", and then double-click on a different one, which of course is automatically parented to the head. Then you can re-parent the first one to the head, or to the second hair model. I used to have a serious problem with what I saw with the hair that was available a year ago, so I started combining models, but before I figured this way out, I used to have to export the models and re-import them, which woulkd require re-scaling, and resetting the axes, etc. This way is FAR easier. I can't say it works with everything, though, and, like , conforming hair won't do it at all, obviously.
sinixyl posted Sun, 10 June 2001 at 7:51 PM
Maybe he mean's how to export it to a diffrent program
MikeJ posted Mon, 11 June 2001 at 1:39 AM
Well, if that's the case, it's a simple matter of File>Export>Wavefornt.OBJ (or .3ds, etc...), and then uncheck everything in the hierarchy window which will open, and then scroll to the hair model, place an X in the box, and then hit OK, and that's it. Except in the case of Poser 4.03 where another window will open with more export options. Anything in Poser can be exported this way, except for that funky stuff which "grows" when you type in the word, "hair", or the wave or magnet deformers.
MikeJ posted Mon, 11 June 2001 at 1:40 AM
Except the "funky stuff" actually can be exported but only as .3DS
Johntommy posted Mon, 11 June 2001 at 5:59 AM
Tanks all a lot.But,I'm sorry,my English is poor.I want to ask how to get the obj in hr2 files.If use export command,it will export the hair with it's Morph Target.Del MT then export can do it ,but to many things to do.Can I do it easier?
dwilmes posted Tue, 12 June 2001 at 12:57 PM
Johntommy, I know you have CR2Edit, and very soon Version5 will be released. In that, you can click "Export Embedded Geometry" and it will make an OBJ for you. You can also have the HR2 file with the geometry removed with the new OBJ referenced as an external file, with another new tool, so that you can work on the OBJ without having to rebuild the HR2 every time. Dan http://www.neca.com/~dwilmes/cr2edit.html Sorry Win only for software http://www.zenwareonline.com for ZenPaint, ZenTile, ZenGrid and VueMaster