Ede opened this issue on Jun 14, 2001 ยท 3 posts
Ede posted Thu, 14 June 2001 at 9:48 AM
if i export e.g. the head of my character as obj. and import to max, there's all triangular polys but poser shows all models with quads... how can i get rid of the triangles and have plain quad poly models? wasn't there some kind of tool? -Ede
Anthony Appleyard posted Thu, 14 June 2001 at 10:36 AM
Attached Link: http://www.buckrogers.demon.co.uk/3d/detriang.zip
Try my DETRIANG utility, at this link & in the Poser Free Stuff.PhilC posted Thu, 14 June 2001 at 11:04 AM