KiDAcE opened this issue on Jun 15, 2001 ยท 9 posts
KiDAcE posted Fri, 15 June 2001 at 5:40 AM
Rules:
Week one: Strictly Terragen! No postwork of any kind!
Week two: Strictly for the sunbeams (so hard to do in Bryce efficiently)
Week three: Terrain Postwork allowed (sand painting, water touch-ups, extra cloud layers, breaking waves, stars, moons, etc.)
Week four: All out anything goes. Literally anything.
Whoever's down type "I'm in" or equivilent as your comment/suggestion/reply. Images should be posted in Terragen's Gallery.
mocap posted Fri, 15 June 2001 at 9:24 AM
how do i get in im going to DESTROY you terregen guys thats a promise!!!!
MikeJ posted Fri, 15 June 2001 at 2:13 PM
That's not very nice, mocap. Although it IS somewhat obnoxious (to say the least) for KiDAcE to have posted this, Terragen is an incredible program. Too bad it doesn't import anything though, 3D-object-wise. But nevertheless, mocap, let's not forget our manners here. Just quietly and efficiently suck the arrogance away with a well-thought-out render of , oh, I don't know, maybe something with transparencies? Oh wait, that would be even LESS fair than including a .OBJ, wouldn't it? ;) Hey, KiDAcE, how come you're not inviting the Vue d'Esprit people to your challenge too?
Ghostofmacbeth posted Fri, 15 June 2001 at 2:59 PM
"Week two: Strictly for the sunbeams (so hard to do in Bryce efficiently)" Actualy it is quite easy to do in Bryce. But regardless Terregen is too limited and unusable by me.
MikeJ posted Fri, 15 June 2001 at 3:08 PM
Terragen is amazingly good for background skies (to be used in other apps). And it's OK for heightfields, I guess. For the Mac user, it's about as useful as screen doors in a submarine, and as far as renders are concerned, you'd best have no interest in using imported models, as Terragen simply ain't up to it. And I don't think it does volumetrics either. Other than that, it's just peachy, as far as free programs with no future development or support are concerned. It's alot simpler to get a digital camera and Painter or Photoshop for those skies--- no time spent waiting for renderings, either. Maybe wait for a storm or a sunset, though, but that's more fun anyway-- more time to play with Bryce or Vue while you wait. :)
mocap posted Fri, 15 June 2001 at 6:47 PM
mocap posted Fri, 15 June 2001 at 7:00 PM
ajtooley posted Fri, 15 June 2001 at 9:16 PM
Speaking of clouds, as much as I enjoyed the skies on the Terragen gallery page, I couldn't help but think the realism would be heightened if that program could render the reflection of the clouds in the water... something else I believe Bryce has done from day one. But I wouldn't want to be rude...
MikeJ posted Sat, 16 June 2001 at 4:21 AM
Just for the sake of saying it, and so it's "on the record", I actually love Terragen. I used to use it constantly, but then I went and saw the Bryce 4 demo, and the next thing I knew I was ordering it, which was at the same time I first tried the Vue d'Esprit demo and also ordered that. So it's also at that point that I stopped using Terragen, but recently I've re-installed Terragen and begun playing with it and it is kind of fun, and there is a pretty good amount of flexibility in the types of skies it can create, as well as terrains. I just didn't want to sound like I was Terragen-bashing or anything like that. But it is in no way a full 3D package, and definitely seems to be limited to only landscapes. I'm sure that someone who's really good with Terragen could easily make a better, more realistic landscape than someone who's just starting out with Bryce, but I seriously doubt a Bryce Master such as , say, gevidal would have anything to worry about in a landscape contest against Terragen. But, again, for the record, I do love Terragen still.