picnic opened this issue on Sep 18, 1999 ยท 10 posts
picnic posted Sat, 18 September 1999 at 5:23 PM
Bloodsong gave me suggestions on remapping Phil Hokusai's morph jacket plus I followed the tutorials. Hmmm-I tried her idea of just opening it in UV Mapper and trying that map. It mapped at 512 pixels square-I painted it, wouldn't map correctly. I tried opening it and saving it as a planar map, wouldn't map correctly. I followed the tutorial I believe-the jacket is just 2 pieces, so I didn't move anything. I used these settings-z axis, horizontal, 1024, checked gaps in map, position w/offset of 0. I maximized it, selected all, and tried to edit/settings/b & w, but that wouldn't work. I then selected none, and it became b/w. I saved .obj, flipped uv coor. verti, checked export materials and export as single group and saved with original name. I deleted the .rsr, went to Poser and selected the jacket from the library. First time, nothing-I got an element name of figure 2, saw the ground and that was it. Second time it said it couldn't open file (I had closed and reopened). Anyone care to take a guess what I did wrong and set me in the right direction--please??? Uh, oh--I just noticed that after maximizing my selection, I didn't do edit/new uvmap/planar and 'split by orientation'. Would that make a difference? Any other comments? This seems like such an easy one to map that its frustrating. Diane
steveshanks posted Sat, 18 September 1999 at 5:54 PM
I'm a bit lost here but this is how i do one....open the obj then go newuvmap and try a few till i get the one i want...then i go to settings and tell it the map size ...then save the model leaving the boxes exactly as they are except for putting a check in flip texture vertically....then save the map leaving the boxes unchecked...i think what went wrong was you selecting export as a single group ..when poser started looking for the obj it looks for theobject.obj and then the body parts ie. hip chest ect but all it will have found is figure1.obj....hope this helps..Steve
bloodsong posted Sat, 18 September 1999 at 5:58 PM
hey... you did WHAT!?!?!?!? um... um... um... well, if you saved 'all as one group,' you messed it up :/ if you want, we can meet in a chat and i can talk you through it. (or try.) :)
Floydd posted Sat, 18 September 1999 at 6:14 PM
Cool, kinda like Col. Mustard in the Study with a Candle Stick.... I think it sounds like she may have just missed it on her first map by not flipping vertically. Then got way off by mixing models & map modes. (as well as the single-group save)
bloodsong posted Sat, 18 September 1999 at 6:27 PM
um... this is all my fault, right? i said, 'experiment, you cant mess anything up,' right? um... well... um... i guess this means i underestimated you. :) okay, reunzip your jacket. open it in uvmapper. (make sure you maximize uvmapper, too.) save the texture map. if it isnt big enough, size it up in your image editing software. if you do it proportionally, it SHOULDNT mess up. apply it in poser. if it doesnt seem to work, flip the texture map you made, vertically. make sure you reload it in poser by starting a render (you can abort it). dont mess with the mapping modes and whatnots, unless you dont like the map the way it is. but that is another whole can of worms. okie?
picnic posted Sat, 18 September 1999 at 9:01 PM
I've been gone all evening but was hoping there was an answer. I just laughed when someone earlier said he followed the tutorial and it was easy. I suspect it IS easy--but following the tutorial for remapping the nude woman didn't help me much-just confused the issue, I think. I also had the 'using UVMapper with Poser 3' in front of me along with Bloodsong's suggestions (and the UVMapper guide). Well-I certainly did screw it up, didn't I--LOL?? When Steve says 'just try a few'-WHAT exactly does he mean by that?? I do see what he means about Poser looking for the 'parts', so see what messed that up most likely. Bloodsong, you said to be sure to check 'export groups' and 'export materials'. The closest to 'export groups' was export as single group. That'll teach me, won't it (to second guess anything)? I'm going to try this again and see what happens with a somewhat better understanding of this from the above conversation (I think). Be back soon. Diane
picnic posted Sat, 18 September 1999 at 11:15 PM
Got it! Thanks all. So simple and I made it so complex. I had to flip the map vertically, but beyond that, nothing. In PSP, I had to resize it considerably for use-its a very small map on a very large white page-I'm guessing it would be good at some point to figure out how to remap it/resize it, but this works for now. Interesting to me that jacket 2 is right side up when you bring the map into PSP to paint and jacket 1 is wrong side up (I rotated to paint and then rerotated for correct placement). I flipped both vertically and they both map correctly on the jackets. So that I could see how they mapped, I painted each thing a different color-lapels, front, back, shirt, etc.--it was easy enough then to see what was happening. Like always, thanks for the help. Solved my problem in a few minutes. Floyd, who/what is Col. Mustard in the Study with a Candle Stick? (just for my own edification LOL). Diane
coldrake posted Sun, 19 September 1999 at 2:27 AM
Diane, it looks like you got a "Clue". ; ) Floyd, I believe it was Mr. Poser in the hard drive with the c-exception. 8>P
Floydd posted Sun, 19 September 1999 at 8:07 AM
Congrats Diane! "Colonel Mustard" was an obscure cultural reference to a classic board game called "Clue" from Milton Bradley. Looking forward to seeing what you've come up with. -floydd
picnic posted Sun, 19 September 1999 at 9:02 AM
see above thread. I decided to thank publicly and thought it would more likely be read as a new thread. D. (glad you enlightened me to 'Colonel Mustard', but suspect it WAS Mr. Poser in the hd with the C-exception).