I took some time since the last WIP to use the demo version of Rhino to create some morphs for the Victoria's Changing Fantasy Suit, to make some items fit the character's body better. No more magnets! :-) I'm using new hair, the Ponytail Hair by Kozaburo, with the texture made blond in PSP. I fiddled with the Bryce texturing settings to try to give the hair the reflectivity/specularity of real hair. It may be a little to golden, but I like it. I may up the res on the trasmap and try to fine tune the transparency at the end of the ponytail to make it a little less "fuzzy". The Abdominal plate has been added for additional protection. It's a solid, non-bending item, which is why it's oriented to the abdomen and not the chest. The Sword is temporary, I want to build my own in Rhino which will be more fantasy/European than the Katana. I do love Katanas though. This one doesn't have any credits in the .zip, but I think it came from Free Stuff here. The skin texture is Noa by SteffyZZ, by far my favorite Vicky tex. I adjusted the settings in Bryce to give the texture an appearance closer to the way it looks in Poser. I've got two areas to branch of into next, not sure which one I'll tackle first. a.) Texturing tune up. I like the way the textures tweaked in Bryce, but I want to do some bump and reflectivity maps to give the gold work a more metallic look, while leaving the rest of the textures as is. I might fiddle with some other maps for other attributes in Bryce. b.) Modeling in Rhino. I'm definitely going to try my hand at a sword for the figure, but I also want to beef up the armor a little, with out stepping to far away from the VCFS look. Some shoulder armour, maybe a piece for the upper arm? In general, I want to add some additional detail through custom meshes. Any comments/suggestions? Feedback is definitely a huge encouragement! :-) The image is Bryce4 with no post work. The scene is temporary, oh yeah, that's another step that needs to be done...