Forum: Poser - OFFICIAL


Subject: Shadows partII

Dal opened this issue on Jun 19, 2001 ยท 5 posts


Dal posted Tue, 19 June 2001 at 2:54 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=322356

(If you want to know what I'm talking about the link should take you to the original thread.) Hi again :) I haven't discovered any reason for my "no shadow" figures, but while rebuilding my scene I found the following. The figures on their own cast shadows quite happily, it's only when I add the trees and houses that the figures shadows dissappear. Its almost as if the trees cast such large shadows they "suck" the shadows away from the figures, like there isn't enough shadow to go round! Even with the shadow map turned up to 9000 ( the highest my pc will go without running out of memory)there's still nothing. Has anyone else experienced large models "sucking " the shadows away from smaller ones? Interesting huh? All the best, Dal

shadownet posted Tue, 19 June 2001 at 4:04 PM

It is quite possible that your larger props are blocking the light and casting strong shadows to the point that the smaller figures do no cast a shadow. Again, this is almost alway due to using infinity lights instead of spotlights. You probably only need one or two lights to actually cast shadows for your scene, so you might want to turn off the cast shadow for the other lights - objects/properties window. Also, did you try placing a spotlight directly above and to the right of the three figures? Make sure it is pointed at the ground plane. You should then get a shadow, you might have to really pump up the intensity through if it is competing with the other lights. Rob


Jackbox posted Tue, 19 June 2001 at 5:51 PM

i think yr groundplane was scaled too large,U could try to import the flat surface w/more verts(it's only a low res square plane for poser's ground)for poser ground replacement. or just placed other square to where the figures stand.


royloo posted Wed, 20 June 2001 at 12:00 PM

Have u try to increase the value of shadow map? In some software especially render some tiny object it is pretty essential.


Parabolate posted Mon, 01 October 2001 at 11:35 PM

I just put this post in the first thread, before I noticed this one. Put a really big square at (or a tiny bit above) ground level and use that as the ground. I've had this happen to me and doing this solved it.