Forum: Poser - OFFICIAL


Subject: Thank you Mehndi

bk321467SKYNET opened this issue on Jun 23, 2001 ยท 9 posts


bk321467SKYNET posted Sat, 23 June 2001 at 4:35 PM

You made a happy man tonight :o) Big work Michel

Mehndi posted Sat, 23 June 2001 at 5:35 PM

Thank YOU Michel :) that is a lovely render, just beautiful :) It makes me so happy to see the hair in such good hands :)


Lunaseas posted Sat, 23 June 2001 at 8:04 PM

This is lovely haair, you made me a happy woman tonight:) Mehndi, I'll try to do a render for you soon:) I just want you know that I almost never buy anything besides the Vicky figures but I could not resist this hair! Lovely!


Ladyfyre-graphics posted Sat, 23 June 2001 at 9:03 PM

I agree with the others it is outstanding :)

www.ladyfyre-graphics.com


Purr3D posted Sat, 23 June 2001 at 11:26 PM

YUp, yup! This is truly awsome hair, and very easy to work with. I have only one question. Why the different styles within the hair texture? You've got a lovely realistic looking tex for the tail, and bangs, but the scalp has much less detail. Is there a reason for that? Here's my tribute to the Ultra Salon hair. THanks again! Casey >^_^

Purr3D posted Sat, 23 June 2001 at 11:28 PM

PS: chaise by Anton; screen by Yamato, Grace by me


Mehndi posted Sun, 24 June 2001 at 2:29 AM

That is a wonderful render Purr3d, and thank you all for your compliments on the hair :) To answer your question Purr3d, when making the textures, it was very easy to find "straight" sections of hair I could use to scan photos of and make textures for the parts that had been built in such a way that they could take a "straight" section of texture, even the braid parts are build originally of "boxes" and so could also take straight textures due to their uv coordinates being able to handle that, and then the modelling of the links "bent" the straight coordinates into the curved sections of the hair braid, and it still looked realistic. Unfortunately, that was not the case in the scalp at all. Its mapping is a "shrink wrap" uv coordinate, on a spherical type shape, and so this distorted any effort at finding and patching together "real hair" textures horribly to the point that they were not much worth using in the long run. I came close on several occasions to getting it to work right, but only by painting over the hair texture to disguise areas it was distorting in, and then only in the palest blonde color. One of the reasons it took so long to release the hair was then going back to square one and trying to figure out a better way to handle this problem. In the end, my solution was to paint textures for the scalp that came as close to matching the real hair texture for the rest of the hair as possible, via thousands of tiny vector based splines in Adobe Illustrator, each seperate spline being a strand of hair. This overcame the unsteadyness of my own hand when trying to paint by hand with a brush, and also gave the ability to move the spline handles till I finally found a lay that came very close to a natural lay of the hair over the head with the mapping coordinates on the scalp. One of my goals over the next while is to release additional new free hair textures as well as a couple of cool additional props for the hair into free stuff, which will have better transparency and scalp mapping, as well as more colors :)


thgeisel posted Sun, 24 June 2001 at 2:36 AM

yes,that hair is really great.the more i use it,the more i like it. bike and clothing : billy-t.texture by dalinise.backgr taura noxx

Helen posted Sun, 24 June 2001 at 3:07 AM

Ok heres mine, just a quick render.. I am supposed to be working LOL I love the pink hair...

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