Anthony Appleyard opened this issue on Sep 21, 1999 ยท 2 posts
Anthony Appleyard posted Tue, 21 September 1999 at 2:39 AM
I have Bryce 3.1 and Poser 3. If a Poser image is textured in color or bump by reading from a texture map file, the answer is well known. But I have a Poser posable prop model of a Harley-Davidson motorcycle which I downloaded from somewhere (from where?, does anyone know) (as harley2pose.zip (containing harley2pose.pz3 and some texture maps and a readme)). In it, the texturing is not with a texture map file but as many "usemtl" lines interspersed in the embedded .OBJ-type geometry matter and referring to materials definition blocks, in much detail: chrome here, black there, etc. This information will not transfer to Bryce when the posed object is exported as .OBJ . To let this information be exported, one of these would be useful, since that model's UV-type texturing layout is merely a plain side-to-side view divided according to which side each face faces, with all the parts mixed up with each other. (1) A program that can translate from .PZ3 mode to Lightwave mode, since Bryce 4 can read Lightwave mode. (2) A program that can translate to Bryce .OBJ or .BR3 mode, or Bryce to be able to read .PZ3 mode. (3) An option in Poser's "export as .OBJ" subroutine to let it output each "usemtl" subdivision of the object as a separate .OBJ group named after that material. Then the user in Bryce could isolate each texture region so he could texture it himself.