MacXimus opened this issue on Jun 24, 2001 ยท 7 posts
MacXimus posted Sun, 24 June 2001 at 11:16 AM
MacXimus posted Sun, 24 June 2001 at 11:16 AM
melanie posted Sun, 24 June 2001 at 11:24 AM
I'm not an expert, but I think it has to do with something about the normals being reversed or something. Someone else will know more about it. I've seen this happen with lots of props I've mported but as long as they render right, I don't really mind. Melanie
daeve posted Sun, 24 June 2001 at 11:46 AM
I don't use Anim8tor, I use Lightwave, so here is the Lightwave explaination : The polygons you can't see are facing the wrong way, and are not double-sided. Meaning, you can only see the ploys from one side, and it's not the side you're looking at. In LW, you simply select the polys and 'flip', or make the polys double sided. If you can find Anim8tor's version of the 'flip' command, you'll be set. Unless an Anim8tor user comes along a explains it better. Daeve
WarriorDL posted Sun, 24 June 2001 at 12:29 PM
Flip the polygons (normals, facets)
Scarab posted Sun, 24 June 2001 at 10:58 PM
Simpler, possibly......in Poser select the element, go to display>element>cartoon.....this is what someone suggested for transparent models to aid in positioning. Scarab<-(simpler, definitely)
melanie posted Mon, 25 June 2001 at 8:20 AM
Scarab, I wondered how that was done. I bought a hair style a while back and it came in looking flat, even though it renders right. I had no idea how they did that. Melanie