In my quest for what I will be able to do and what's probably not possible, I've tried this. I wanted to make a looser dress type, a little funky (you know the type). I first considered the formal dress using something on top of it for the sleeves-primarily for the long skirt, but its too full, other problems anyhow (and I haven't gotten at all good with magnets). So--I went with the adjustable skirt by John Stallings. I did not remap it-made the texture for the P4 skirt. Maybe that's part of my problem to begin with. I made the 'top'dress texture for the Tshirt and used the morphable Tshirt (forgot to look to see whose, but I will when I actually use this). Its morphing okay with the texture made from the P4 template-not too much distortion. I lengthened the sleeves and they look okay. The skirt, however, is very distorted with lengthening it. Would I be further ahead to just make a large texture map (probably by doing a lot of cloning) rather than try to use the template or would it do any good to use UVMapper and remap and do new template for John's skirt? Would that do anything at all do you think?? (Also, I haven't tried, but I'm hoping that I can somehow 'connect' these two pieces-with parenting through the hierarchy editor). I'm still working on the shape of the 'dress'-I'd really like a more straight shape overall and will try playing with the hip/abdomen of both pieces. Diane