Forum: Carrara


Subject: Change master object?

october opened this issue on Jun 29, 2001 ยท 13 posts


october posted Fri, 29 June 2001 at 7:56 AM

Help! In Carrara is it possible to change the master for a series of objects? Say I have several groups of objects that all use the same master and I want to change half of them to a different master, any way? Manually changing each one is time consumming and leads to a lot of new masters.


brenthomer posted Fri, 29 June 2001 at 10:04 AM

When I have an object and I dupe it, when I go to edit any of the objects I duped (including the master) it says "do you want to edit the master or create a new one?" If I change the master then all the dupes change also. This works with both geometry and textures. Just remember tho, if you ever changed one object by saying create new master then that object is no longer tied to the other objects. I just used this technique in the animation I am working on. I had duplicated a spline about 200 times and I needed to make a texture change. I selected "Edit the Master" at the warning box when I went into the texture room and all the objects changed to the new texture. btw: I'm excited...I think in like 4-5 days my animation will be done...Wahoo!

MarkBremmer posted Fri, 29 June 2001 at 10:37 AM

Brent, what was the solution to the problem you were having on your animation? Mark






brenthomer posted Fri, 29 June 2001 at 11:05 AM

Well its wierd...after this is over next week I have to send the files to evoia. I got it to work twice...on one I was able to select all the options (bump, reflections, shadows, etc) but had to disable aurora. The one I chose to keep worked when I disabled bump mapping but I was able to keep aurora on. This has happened a lot recently. On the tunnel part of the animation it would keep giving me nil errors until I took off motion blur. I think that if you turn everything on the post filters have strange problems. Hopefully Eovia will be able to find them after I send the files to them.


october posted Fri, 29 June 2001 at 2:12 PM

Not exactally what I want. I have a couple hundred duplicates let's call their master 'master a' I want to click on one of the objects edit a new master and call that 'master b'. Now I want to click on half of the objects and tell each one to use 'master b' insted of 'a'. Anyway of doing that?


october posted Fri, 29 June 2001 at 2:16 PM

Opps, man I wich we could edit posts. What I want is something like the Properties Browser where when you select an object you can change the shader through a drop down menu, I'd like a drop down menu for the Master name that appears right above the Shader name/dropdown menu.


elgeneralisimo posted Fri, 29 June 2001 at 4:16 PM

Select all of the ones you want to change. When prompted to edit or create new master; select create new. or... Create new on one selected object, then change the others one by one.


october posted Fri, 29 June 2001 at 4:43 PM

Cool, the first method worked. I have a question about the second. What do you mean by change others one by one? Is that creating new masters for each or is there a way to apply the new master object to each of them?


elgeneralisimo posted Fri, 29 June 2001 at 8:03 PM

After you have created the new shader: Select an object that you want to change. Look in the Properties Tray, under General, there will be a listing for the shader(s), just mash the button next to it, a list of all of the shaders in the scene will pop-up. Just select the one you want. It's the long way around if your going to change a lot.


elgeneralisimo posted Fri, 29 June 2001 at 8:06 PM

line #2 should read: Select another object that you want to change.


october posted Sat, 30 June 2001 at 7:03 AM

Oh, sorry you misunderstood the question. It's not about shaders but objects themselves. Like in Bryce you can change a primitive sphere to a primitive cube. I need to change some splines from one master spline to another without adding a bunch of new master splines. From your earlier post earlier post I was able to select a bunch of the splines at once and switch to the model room, select new master and it changed all of them!! and that's really cool, it changed all of the selected splines to the new master spline. but there's some others that I didn't select I'd like to tell them to use master spline b insted of master spline a the same way you can do it with shaders.


velarde posted Sat, 30 June 2001 at 1:41 PM

Hey brenthomer: The picture looks cool. Can we see the animation you are working on when you finish? Is this project you are working for broadcast? I'm this close.... to buying Carrara to start making my animations! Thanks


elgeneralisimo posted Sat, 30 June 2001 at 5:47 PM

Ok, I misread the Q. other than the first way, I don't think so.