depakotez opened this issue on Jun 29, 2001 ยท 8 posts
depakotez posted Fri, 29 June 2001 at 7:37 PM
Alright, here it is, working on some final things (or so I thought) with this figure as far as JPs go. And now that I'm doing adjustments on the scales I noted that I can't get them to work correctly around the chest. Regardless of what I do with the scales when I reload the CR2, after saving a fresh Cr2 even, the new JP scale settings are gone and default to worthless settings. This is occuring on the collars and chest. So as is if I scale his chest in almost any direction his chest either explodes or implodes into a tangled mess. Have some screen shots if needed posted. It doesn't appear to be losing the '.'. It will even do this in mid corrections. I correct the chest's "Yscale" of one of the collars. Then fix a collar and go back to the chest and it defaults to the junk position again. The chest is acting as the hip on this figure, and there are 4 limbs attached. Now if it comes to having to make another body part the hip or hacking the cr2... anything, just point me in the right direction. Thanks.
JKeller posted Fri, 29 June 2001 at 7:56 PM
Are you by any chance using the Pro Pack with SR1?
depakotez posted Fri, 29 June 2001 at 8:00 PM
No I don't own the pro pack. But actually I think I may have found it. The center and rotation order appears to be off on one of the appendages that attaches to the chest. But i'm not sure how that would make the scales for the collars default so badly. Still playing with it. But shortly, no.
depakotez posted Fri, 29 June 2001 at 9:12 PM
I think I found it for sure now. It's the rotation orders. So since about half the posable pieces are effected and not so hot with the CR2 editing just going to rebuild the cR2 thanks though :)
Grey_cat posted Fri, 29 June 2001 at 10:39 PM
Are you setting the rotation order before you parent? If you parent something with the wrong rotation order, that rotation order will be locked in and can really screw a figure up.
depakotez posted Fri, 29 June 2001 at 10:43 PM
Unfort, I just really screwed up the figure. Oh well. learning experience :)
JKeller posted Fri, 29 June 2001 at 11:01 PM
Well I'm glad you figured the problem out. BTW, I've personally made some of my best stuff right after a good screw-up.
depakotez posted Fri, 29 June 2001 at 11:04 PM
Thanks :) I'll be posting some pics of it in the gallery soon 'nuff. And don't worry I'll be back if I run into any more probs :) I'm just glad this one was relatively simple compared to what it could have been :) Tom