RockhurstPike opened this issue on Jul 04, 2001 ยท 5 posts
RockhurstPike posted Wed, 04 July 2001 at 2:19 AM
Two points of attention: 1.) I'm using a very complicated model, with multiple arms/arm parts/neck parts... Is there any advice poser people can give about making my keyframing as painless as possible? 2.) I want to have a better cloth and hair dynamic in my animation... For example, say a woman with long hair in a dress spins suddenly. I'm thinking adding bones to a dress to give it the lift and rotation (the dress would continue to rotate through its stretch limit)... anyone have an easier way, or a better approach? Same for the hair? I have dabbled in this animation package and I want to make something REALLY great... test this to its limits. Any advice would be helpful. Warmest Regards, --RP